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https://github.com/Abdess/retroarch_system.git
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Each libretro profile records version_basis and core_version is read there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba 0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build takes its version from git carry the nearest tag in describe form (flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders copied from .info files (Git, SVN) are replaced by the code's statement, and a code that states none is null with kind none.
47 lines
1.4 KiB
YAML
47 lines
1.4 KiB
YAML
emulator: DICE
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type: libretro
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core_classification: community_fork
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source: "https://github.com/mittonk/dice-libretro"
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upstream: "https://sourceforge.net/projects/dice/"
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profiled_date: "2026-03-23"
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source_commit: "4b4596b8dd2252b9d08bd6aaa02afda4be834db3"
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core_version: "v0.4.3"
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version_basis:
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kind: tag
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tag: "v0.4.3"
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distance: 0
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display_name: "Arcade (DICE)"
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cores:
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- dice
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systems:
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- discrete-arcade
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notes: |
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Discrete Integrated Circuit Emulator. Emulates early arcade hardware built
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from discrete logic components with no CPU. Libretro port by Ken Mitton,
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based on upstream DICE by Adam B.
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Games load as MAME-style ZIP archives matched by CRC32 per ROM chip
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(chips/rom.cpp:41-218). ROM-less games (Pong, Breakout, etc.) use .dmy
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dummy launcher files. The system directory is retrieved but never used
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for file loading (libretro.cpp:60-62).
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exclusion_note: >
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The system directory is asked for and stored in retro_base_directory, which
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is named in no other file of the tree and read nowhere: the answer is never
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used (libretro.cpp:28,60-63).
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files: []
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analysis:
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rom_loading:
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method: "MAME-style ZIP, matched by CRC32 per RomDesc"
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source_ref: "chips/rom.cpp:41-218"
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zip_handling: "unzip library (unzip/), opened via libretro_zip_filename"
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game_count: 21
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rom_games: 10
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romless_games: 11
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filesystem_access: false
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system_directory_used: false
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bios_required: false
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