Files
libretro/bios/Other/eka2l1/resources/brush.vert
T

11 lines
197 B
GLSL

#version 140
in vec2 in_position;
uniform mat4 u_proj;
uniform mat4 u_model;
void main() {
gl_Position = u_proj * u_model * vec4(in_position, 0.0, 1.0);
gl_Position.y = -gl_Position.y;
}