Files
libretro/bios/Other/eka2l1/resources/pen.vert
T

24 lines
737 B
GLSL

// Based on: https://stackoverflow.com/questions/6017176/gllinestipple-deprecated-in-opengl-3-1
// Thanks rabbid76!
#version 140
in vec2 in_position;
uniform mat4 u_proj;
uniform mat4 u_model;
uniform float u_pointSize;
flat out vec2 out_lineStartingPoint;
out vec2 out_lineCurrentProcessingPoint;
void main() {
gl_Position = u_proj * u_model * vec4(in_position, 0.0, 1.0);
gl_Position.y = -gl_Position.y;
gl_PointSize = u_pointSize;
// Flat will keep the original value non-interpolated, and the other one will be interpolated
// and will give out current position of fragment processing.
out_lineStartingPoint = gl_Position.xy / gl_Position.w;
out_lineCurrentProcessingPoint = out_lineStartingPoint;
}