Files
libretro/bios/Other/Recalbox/GCC.ini
Abdessamad Derraz 13c561888d v2: automated BIOS platform with full pipeline
Reorganized 6 branches into bios/Manufacturer/Console/.
Scrapers for RetroArch, Batocera, Recalbox, and libretro core-info.
Platform-aware verification replicating native logic per platform.
Pack generation with dedup, alias resolution, variant support.
CI/CD: weekly auto-scrape, auto-release, PR validation.
Large files (>50MB) stored as GitHub Release assets, auto-fetched at build time.
2026-03-17 10:54:39 +01:00

22 lines
686 B
INI

# GCCE01, GCCJ01, GCCJGC, GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
# With this setting enabled, the memory corruption caused by a game bug is not
# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
# Instead, the corruption disappears, which is arguably better than parity.
EFBToTextureEnable = False