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Reorganized 6 branches into bios/Manufacturer/Console/. Scrapers for RetroArch, Batocera, Recalbox, and libretro core-info. Platform-aware verification replicating native logic per platform. Pack generation with dedup, alias resolution, variant support. CI/CD: weekly auto-scrape, auto-release, PR validation. Large files (>50MB) stored as GitHub Release assets, auto-fetched at build time.
22 lines
686 B
INI
22 lines
686 B
INI
# GCCE01, GCCJ01, GCCJGC, GCCP01 - FINAL FANTASY Crystal Chronicles
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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# With this setting enabled, the memory corruption caused by a game bug is not
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# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
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# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
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# Instead, the corruption disappears, which is arguably better than parity.
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EFBToTextureEnable = False
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