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Reorganized 6 branches into bios/Manufacturer/Console/. Scrapers for RetroArch, Batocera, Recalbox, and libretro core-info. Platform-aware verification replicating native logic per platform. Pack generation with dedup, alias resolution, variant support. CI/CD: weekly auto-scrape, auto-release, PR validation. Large files (>50MB) stored as GitHub Release assets, auto-fetched at build time.
22 lines
714 B
INI
22 lines
714 B
INI
# NATJ01, NATP01, NATE01 - Mario Tennis (Virtual Console)
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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# This game creates a large number of EFB copies at different addresses, resulting
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# in a large texture cache which takes considerable time to save.
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SaveTextureCacheToState = False
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[Video_Hacks]
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# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
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# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
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# at higher resolutions without the game crashing for now.
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EFBScaledCopy = False
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