Files
libretro/bios/Nintendo/GameCube/Sys/Shaders/sunset.glsl
2026-03-17 11:53:42 +01:00

6 lines
100 B
GLSL

void main()
{
float4 c0 = Sample();
SetOutput(float4(c0.r * 1.5, c0.g, c0.b * 0.5, c0.a));
}