Files
libretro/emulators/fbneo_cps12.yml
T
Abdessamad Derraz 1b50170922 fix: give MAME and FBNeo data files their system
Entries without a system in multi-system profiles were left unattributed by the truth model, and four System.dat additions left the export. Each system is read from the core's code at its pin. hiscore.dat, cheats and history serve every running machine (mame2000 cpuintrf.c:664-666, mame2003 cpuexec.c:280-282, mame2003_plus cpuexec.c:296-298, fbneo hiscore.cpp:154-161 gated on BDF_HISCORE_SUPPORTED), all arcade in those builds, so arcade. BIOS sets take the id their driver gives in the other MAME profiles, and bctvidbs is barcrest-mpu4 everywhere. Files serving several systems of one build (groovymame data files, raine) keep no system. Core resolution is unchanged on every platform.
2026-10-20 16:45:54 +02:00

46 lines
1.5 KiB
YAML

emulator: "FinalBurn Neo (CPS-1/CPS-2)"
type: libretro
core_classification: official_port
source: "https://github.com/libretro/FBNeo"
upstream: "https://github.com/finalburnneo/FBNeo"
profiled_date: "2026-03-23"
source_commit: "63c4190785cadd5ff84483399375871ed6e98754"
core_version: "v1.0.0.2"
display_name: "Arcade (FinalBurn Neo) (CPS-1 / CPS-2)"
cores:
- fbneo_cps12
systems:
- cps1
- cps2
- arcade
notes: |
CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen).
Exists for platforms that cannot run the full FBNeo core.
CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained:
68000 program + Z80 sound + GFX + QSound samples (CPS-2).
Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in
software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT: GAL/PAL
dumps for hardware preservation, never loaded by the emulator.
hiscore.dat enables persistent high scores across all arcade games.
ROM path: game ZIPs loaded from content directory.
system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
need_fullpath=false, extensions=zip|7z, savestate=deterministic.
archive_prefix: fbneo
files:
- name: "hiscore.dat"
path: "fbneo/hiscore.dat"
required: false
system: arcade
note: "High score database, enables persistent high scores across all arcade games"
source_ref: "source src/burn/hiscore.cpp:154-161, 407, source src/burn/burn.cpp:876"