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Reading this project's own reports gets its own page. Checker code is linked at the revision each platform list was read from. Installer moves to Your setup, legal to Start here, build internals to Contribute, and Reference pages carry a group.
156 lines
6.0 KiB
Markdown
156 lines
6.0 KiB
Markdown
---
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level: contribute
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order: 90
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---
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# Terms of the reference pages
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The words the reference and contributor pages use, each with a real case. The
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everyday words (BIOS, emulator, core, hash) are in the [glossary](glossary.md).
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**Frontend**
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: The menu you pick and start games from, such as EmulationStation, MinUI or
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the RetroArch menu. It starts the emulator.
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**Pack**
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: One ZIP file with every BIOS file a setup uses. A pack over 2 GB comes in
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several parts, and every part is needed.
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**Profile and source_ref**
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: A profile records which files one emulator opens, read from its code.
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Every entry has a `source_ref`, the line of code that proves it, at the
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revision named by `source_commit` (the pin). Example:
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`emulators/duckstation.yml` lists `scph5501.bin` at
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`src/core/bios.cpp:47`, commit `4122fed9`.
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**Alias**
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: Another name the same emulator accepts for a file, listed under `aliases:`
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in its profile, never as a second file.
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**Region and priority**
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: `region:` is the territory for which the code picks a file. `priority:` is
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the order the code tries files that fill the same role, lowest first.
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Example: DuckStation gives `scph5501.bin` priority 5 and `scph1001.bin`
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priority 10, so with both present it loads `scph5501.bin`.
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**Slot**
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: One role a file fills for one system and region, such as the North
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American PlayStation BIOS. `scph5501.bin`, `scph1001.bin` and `scph7001.bin`
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fill the same slot. `--one-per-slot` keeps the one the emulator prefers.
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**Category: firmware, game data, unread**
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: Each entry of a platform's list is sorted by what its emulators do with
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it: firmware they load, game data, or a file none of them opens. Only
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missing firmware counts as a fault. Example: AmberELEC lists
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`hardwareconfig.xml` in each blueMSX machine folder, and blueMSX never
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opens it, so it is `unread`.
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**Romset and recipe**
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: An arcade BIOS is a ZIP of several chips, and each MAME or FBNeo version
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expects a slightly different ZIP. A recipe is the list of chips (name and
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CRC32) one version expects, enough to rebuild that exact ZIP from chips
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already held. Example: `spec128.zip` (MD5 `1a524bfa...`) was rebuilt from
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the FBNeo recipe.
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**Profile**
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: A YAML file in `emulators/` that documents what one emulator loads, read
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from its source code.
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**Ground truth**
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: The emulator's source code, the reference every profile is checked against.
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**System**
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: A console or computer being emulated, named by an id such as
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`sony-playstation` or `nintendo-gba`.
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**Verification mode**
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: How a setup checks a file: by its name only (existence), by MD5 or by SHA1.
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Reference: [How each platform checks files](verification-modes.md).
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**Status**
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: The outcome of one file check: `ok`, `untested` (present, but not the
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expected hash) or `missing`. Batocera's own checker prints the same
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`UNTESTED` for a file whose MD5 is not on its list (`batocera-systems`,
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`checkBios`).
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**Severity**
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: How much a check result matters: OK, INFO (negligible), WARNING (degraded),
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CRITICAL (the emulator cannot start games).
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**Discrepancy**
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: A file that passes the setup's own check but fails the emulator's size or
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hash check. Example: RetroBat accepts `d64_1.rom`, while XRoar checks its
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CRC32 and expects `84f68bf9`, not `60a4634c`. `verify.py` prints it as
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`DISCREPANCY`, and the gaps page lists it under that name, with the check
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that failed (size or hash) in the row.
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**HLE**
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: High-level emulation: code inside the emulator that does the BIOS's job,
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so some games start without the file. Some games glitch or do not start
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with it, so the real file still ships.
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**hle_fallback**
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: A flag on a profile entry: the emulator has HLE for this file, so its
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absence is reported at INFO. It does not make the file optional: 13 of
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the 778 entries that carry it are `required: true`, among them Beetle
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PSX's `scph5501.bin`.
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**Variant**
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: Another version of a BIOS file (a revision, a region or another dump), kept
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in `.variants/` in the repository.
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**Cross-reference**
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: The comparison of emulator profiles with a setup's own list, which finds the
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files the setup's emulators load and its list does not name. The packs add
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those files, and [What the packs do not hold](../gaps.md) counts them. The
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page [Cores by platform](../cross-reference.md) lists the cores this
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comparison reads.
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**Shared group**
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: A group of files in `_shared.yml` that several setups include, with the
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folder an emulator expects.
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**Data directory**
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: A whole folder an emulator needs, such as Dolphin's `Sys/` or the PPSSPP
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assets, kept in `data/` and not indexed in the database.
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**Storage tier**
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: Where a file comes from: `embedded` (in `bios/`), `external` (downloaded at
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build time) or `user_provided`.
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**Target**
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: A hardware architecture a setup runs on, such as `switch`, `rpi4` or
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`x86_64`.
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**Manifest**
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: The JSON list of files per setup in `install/`, which the installer reads.
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**Scraper**
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: A script that reads a setup's own BIOS list (System.dat, es_bios.xml and
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others) into this project's format.
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**Exporter**
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: A script that writes the project's data back in a setup's own format.
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**Truth**
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: A setup's file list generated from the emulator profiles, compared with the
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list the setup publishes.
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**Dump catalog**
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: A preservation project (Redump, No-Intro, TOSEC) that publishes lists of
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verified hardware dumps.
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**Provenance**
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: Whether a file is byte for byte a dump that Redump, No-Intro or TOSEC
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catalogues, joined to the database by hash. Example: `scph5501.bin` is
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Redump's `ps-30a.bin`. It says where a dump is known from, not whether an
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emulator accepts it, and it never overrides the emulator code. Where a pack
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takes a file from (the collection, a data folder, a release asset) is its
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source, not its provenance.
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## Next steps
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- [How each platform checks files](verification-modes.md)
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- [Words used on this site](glossary.md)
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