Files
libretro/emulators/lutro.yml
T
Abdessamad Derraz e7aa9e870b fix: state libretro core versions from their code
Each libretro profile records version_basis and core_version is read
there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba
0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build
takes its version from git carry the nearest tag in describe form
(flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders
copied from .info files (Git, SVN) are replaced by the code's statement,
and a code that states none is null with kind none.
2026-10-27 19:21:27 +01:00

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1.1 KiB
YAML

emulator: Lutro
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/libretro-lutro"
upstream: "https://github.com/libretro/libretro-lutro"
profiled_date: "2026-03-24"
source_commit: "6224157a615b18507bc0b117a3398c7a324cd3e5"
core_version: "0.0.1"
version_basis:
kind: file
path: "lutro.h"
pattern: '#define\s+VERSION_STRING\s+"([^"]+)"'
display_name: "Lua Engine (Lutro)"
cores:
- lutro
systems: []
notes: |
Lutro is a Lua game framework for libretro implementing a subset of the
LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
standalone upstream.
retro_load_game() calls lutro_load(info->path) to load the game
directory or archive (libretro.c:241). The core exposes
love.filesystem.getAppdataDirectory to games as the system_dir
(filesystem.c:296) but does not load any files from it itself.
No BIOS, firmware, or system files required.
exclusion_note: >
The system directory is not read by the core but handed to the Lua game
through fs_getAppdataDirectory, so whatever is loaded from it is the game's
own content, not a file this core names (filesystem.c:291-303).
files: []