mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-11 14:03:23 -05:00
63 lines
2.4 KiB
YAML
63 lines
2.4 KiB
YAML
emulator: Abuse
|
|
type: standalone
|
|
core_classification: game_engine
|
|
source: "https://github.com/Xenoveritas/abuse"
|
|
upstream: "https://github.com/Xenoveritas/abuse"
|
|
profiled_date: "2026-10-04"
|
|
source_commit: "c855a923cd7fb27b629b4e1af78b1fcc5f263d01"
|
|
core_version: "v0.9.1"
|
|
display_name: "Abuse"
|
|
cores: [abuse]
|
|
systems: []
|
|
verification: existence
|
|
|
|
notes: |
|
|
Side-scrolling 1995 action game by Crack dot Com, SDL2 fork from the Xenoveritas
|
|
branch. The port ships its own game data in-tree under data/ (14 MB), including
|
|
the Lisp scripts, levels, art and freedesktop metadata; the fRaBs expansion was
|
|
removed from this fork over licensing uncertainty.
|
|
|
|
Entry point abuse.lsp is loaded relative to the data directory. The data root
|
|
is set in src/sdlport/setup.cpp:
|
|
1. -datadir <path> CLI argument (setup.cpp:327-332)
|
|
2. datadir= in abuse.cfg (setup.cpp:182)
|
|
3. ASSETDIR compile-time constant, filled by CMakeLists.txt:45-54 — "." on
|
|
Windows, abuse.app/Contents/Resources/data on macOS, share/games/abuse on
|
|
Linux (setup.cpp:441-474)
|
|
Loader1 reads abuse.lsp via lisp (loader2.cpp:284), which chain-loads
|
|
lisp/english.lsp -> lisp/common.lsp -> lisp/startup.lsp -> ...
|
|
|
|
Batocera's packaging (package/batocera/ports/abuse/abuse.mk) pins DASSETDIR to
|
|
/userdata/roms/abuse and splits the data into the Pacman package abuse-data
|
|
which pulls abuse.zoy.org's abuse-data-2.00.tar.gz, a 16 MB public-domain pack
|
|
that includes music/ and sfx/ (which the Xenoveritas tree omits).
|
|
|
|
No separate BIOS or firmware. The whole game is open content.
|
|
|
|
files:
|
|
- name: "abuse.lsp"
|
|
category: game_data
|
|
description: "Lisp entry point loaded first after setting the data directory"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "src/loader2.cpp:284 (lsf default), src/netcfg.cpp:204 (lsf override)"
|
|
note: >
|
|
Shipped in the source tree under data/. Loader2 reads it via load(); the
|
|
file in turn chain-loads the rest of the Lisp data (english.lsp,
|
|
common.lsp, startup.lsp, options.lsp, input.lsp, startup).
|
|
|
|
- name: "defaults.prp"
|
|
category: game_data
|
|
description: "Default properties for level objects"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "data/abuse.lsp"
|
|
|
|
- name: "english.lsp"
|
|
path: "lisp/english.lsp"
|
|
category: game_data
|
|
description: "Localized strings loaded first by abuse.lsp"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "data/abuse.lsp:9"
|