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11 lines
197 B
GLSL
11 lines
197 B
GLSL
#version 140
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in vec2 in_position;
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uniform mat4 u_proj;
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uniform mat4 u_model;
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void main() {
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gl_Position = u_proj * u_model * vec4(in_position, 0.0, 1.0);
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gl_Position.y = -gl_Position.y;
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} |