Files
libretro/emulators/mupen64plus_next.yml
T
Abdessamad Derraz d9c74888e8 feat: list rocknix cores per device
ROCKNIX builds a different emulator set per SoC, and without a target
list an H700 handheld received the PS2, PS3 and GameCube firmware of
emulators its image lacks. The new target scraper reads the emulators
metapackage per device; seven cores ROCKNIX ships get profiles and the
Super Famicom Box ROMs one of them needs are collected.
2026-10-17 15:38:07 +02:00

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YAML

emulator: "Mupen64Plus-Next"
type: libretro
core_classification: enhanced_fork
source: "https://github.com/libretro/mupen64plus-libretro-nx"
upstream: "https://github.com/mupen64plus/mupen64plus-core"
profiled_date: "2026-03-24"
source_commit: "12edd2c74a517ff86dfa8cfc71ad75e4c10486d5"
core_version: "2.6.0"
display_name: "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
systems: [nintendo-64, nintendo-64dd]
cores: [mupen64plus_next, mupen64plus_next_develop, mupen64plus_next_gles3, mupen64plus_next_gles2, mupen64plus, mupen64plus-next, mupen64plus_nx]
files:
- name: "IPL.n64"
path: "Mupen64plus/IPL.n64"
standalone_path: "64DD_IPL.bin"
aliases: ["64DD_IPL.bin"]
size: 4194304
required: false
description: "64DD IPL ROM"
source_ref: "mupen64plus-core/src/main/main.c:940-1024"
- name: "font.ttf"
path: "Mupen64plus/font.ttf"
required: false
description: "TrueType font for on-screen display text"
note: "Fallback font for OSD text rendering (FPS counter, messages). System fonts tried first. No impact on emulation."
source_ref: "GLideN64/src/TextDrawer.cpp:165-170"
notes:
hle_available: true
hle_note: >
PIF boot ROM is fully HLE'd (bootrom_hle.c). CIC challenge/response
handled in software (n64_cic_nus_6105.c). No BIOS files needed for
standard cartridge games.
dd_note: >
64DD IPL ROM loaded from system/Mupen64plus/IPL.n64 when a .ndd disk
is present. Accepts Z64, N64, and V64 byte-swap formats.
transferpak_note: >
Transfer Pak support (GB/GBC games on N64) handled via subsystem API.
No additional firmware files needed.
embedded_data: >
mupen64plus.ini (ROM database) and GLideN64.custom.ini (per-game GPU
settings) are embedded as compiled headers and auto-generated at init.