mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-21 08:12:34 -05:00
62262db6ac
Final batch: stonesoup, vitaquake3+vitavoyager, uw8, uxn, wasm4, tempgba, retro8, moonlight, ffmpeg, imageviewer, mpv, remotejoy, puzzlescript, lutro, mojozork, simcp (SAM Coupe, ROM built-in), romcleaner, redbook, onsyuri, mcsoftserve, x64sdl (VICE alias) 204 total emulator/core profiles covering ALL 294 libretro cores. Every core analyzed from source code. Complete museum documentation.
20 lines
857 B
YAML
20 lines
857 B
YAML
emulator: vitaQuakeIII
|
|
type: game
|
|
source: "https://github.com/libretro/vitaquake3"
|
|
cores: [vitaquake3, vitavoyager]
|
|
systems: [quake3]
|
|
|
|
notes: >
|
|
Quake III Arena and Star Trek Voyager Elite Force source ports. Built from
|
|
ioquake3 with the libretro backend. vitaquake3 plays Quake III Arena and
|
|
Team Arena, vitavoyager plays Star Trek Voyager Elite Force (Holomatch
|
|
multiplayer). Both cores accept .pk3 extensions. Content is loaded from the
|
|
.pk3 file path - the engine resolves the parent directory structure to find
|
|
baseq3/ (or baseEF/ for vitavoyager) and loads pak0.pk3 through pak8.pk3
|
|
sequentially. Game data files (.pk3 archives containing maps, textures,
|
|
models, shaders, sounds) come from the retail game, not engine firmware.
|
|
No files are required in the RetroArch system directory. The cores need
|
|
no BIOS or firmware.
|
|
|
|
files: []
|