Files
libretro/emulators/sonic-mania.yml
T

39 lines
1.6 KiB
YAML

emulator: Sonic Mania Decompilation
type: standalone
core_classification: game_engine
source: "https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation"
upstream: "https://github.com/Rubberduckycooly/RSDKv5-Decompilation"
source_commit: "9dc699428420d752af9767bdb13f585ee0881bc0"
upstream_commit: "191d7aea6c262d891244172a8609ac69fbfd7571"
profiled_date: "2026-10-04"
display_name: "Sonic Mania (RSDKv5 Decomp)"
cores: []
systems: [sonic-mania]
notes: |
Full RSDKv5 decompilation of Sonic Mania (Christian Whitehead / Headcannon,
2017). Links against the shared RSDKv5-Decompilation engine; game code
lives in SonicMania/ and the engine in dependencies/RSDKv5.
LoadDataPack reads an RSDK v5 container with a 4-byte "RSDK" signature,
then a version byte and a 16-bit file count followed by MD5+offset+size
per entry. The signature is the only validation; the engine never hashes
the full pack.
ref: dependencies/RSDKv5/RSDKv5/RSDK/Core/Reader.cpp:107-164 (LoadDataPack)
Settings.ini key Game:dataFile overrides the default "Data.rsdk". If
the ini is absent the engine still calls LoadDataPack("Data.rsdk").
ref: dependencies/RSDKv5/RSDKv5/RSDK/User/Core/UserCore.cpp:313,557
files:
- name: "Data.rsdk"
category: game_data
system: sonic-mania
required: true
source_ref: "dependencies/RSDKv5/RSDKv5/RSDK/Core/Reader.cpp:107 (LoadDataPack), User/Core/UserCore.cpp:313"
note: |
Sonic Mania game assets (RSDK v5 container, "RSDK" signature). Shipped
inside the official Sonic Mania release (Steam, Epic, consoles). The
engine aborts gameplay if the pack cannot be opened; without it only
the dev-menu error path runs.