Files
libretro/emulators/dinothawr.yml
Abdessamad Derraz 438fb6e9af feat: re-profile 12 emulators, fix dosbox_core regression
batch re-profiled clownmdemu through dosbox_core with upstream
verification. restored dosbox_core mt-32/cm-32l rom halves removed
by batch (14 files), added core_classification. regenerate database.
2026-03-23 12:37:43 +01:00

32 lines
992 B
YAML

emulator: Dinothawr
type: game
core_classification: game_engine
source: "https://github.com/libretro/Dinothawr"
upstream: "https://github.com/libretro/Dinothawr"
profiled_date: "2026-03-23"
core_version: "v1.0"
display_name: "Dinothawr"
cores: [dinothawr]
systems: []
notes: |
Puzzle game by the libretro team. Push blocks on ice.
Game data (TMX levels, sprites, music) needed for the core to work.
Two loading modes:
1. Load dinothawr.game as content (data in content directory)
2. supports_no_game=true: loads from system_dir/dinothawr/
ref: libretro.cpp:267-271 —
game_path_dir = join(system_dir, "/", "dinothawr")
game_path = join(game_path_dir, "/", "dinothawr.game")
Buildbot provides Dinothawr.zip via Core System Files Downloader.
ref: buildbot.libretro.com/assets/system/Dinothawr.zip
data_directories:
- ref: dinothawr
source_ref: "libretro.cpp:270-271"
files: []
# no BIOS/firmware — game data loaded via data_directories or content