mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 04:12:33 -05:00
feat: re-profile 12 emulators, fix dosbox_core regression
batch re-profiled clownmdemu through dosbox_core with upstream verification. restored dosbox_core mt-32/cm-32l rom halves removed by batch (14 files), added core_classification. regenerate database.
This commit is contained in:
@@ -1,5 +1,5 @@
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{
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"generated_at": "2026-03-23T09:52:45Z",
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"generated_at": "2026-03-23T11:37:13Z",
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"total_files": 6733,
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"total_size": 5288642642,
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"files": {
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@@ -1,8 +1,9 @@
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emulator: ClownMDEmu
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type: standalone + libretro
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core_classification: official_port
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source: "https://github.com/Clownacy/clownmdemu-libretro"
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upstream: "https://github.com/Clownacy/clownmdemu"
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profiled_date: "2026-03-18"
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profiled_date: "2026-03-23"
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core_version: "Git"
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display_name: "Sega - MD/CD (ClownMDEmu)"
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cores:
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@@ -12,43 +13,17 @@ systems:
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- sega-megacd
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notes: |
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ClownMDEmu is a Sega Mega Drive/Genesis and Mega CD emulator by Clownacy.
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Supports cartridge (bin/md/gen) and CD (cue/iso/chd) formats, plus a
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subsystem for cartridge+CD combo (Mega CD Mode 1).
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The core has NO external BIOS file requirements. firmware_count = 0 in the
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libretro .info file confirms this.
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Mega CD boot ROM: a custom open-source replacement boot ROM is compiled
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directly into the binary as a 16384-entry uint16 array
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(mega-cd-boot-rom.c included into bus-main-m68k.c:19-21). Source at
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https://github.com/Clownacy/clownmdemu-mcd-boot. No external CD BIOS
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files (bios_CD_E.bin, bios_CD_U.bin, bios_CD_J.bin) are needed or loaded.
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TMSS (Trademark Security System): not implemented at all. No TMSS ROM is
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loaded or checked. The core boots games directly without the "Produced by
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or under license from Sega" screen.
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The system directory (RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY) is only used
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as a fallback path for Backup RAM (BuRAM) save files, not for BIOS loading.
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CD add-on can be enabled for cartridge games via the "clownmdemu_cd_addon"
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core option to allow CD music features, but this uses the built-in boot
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ROM, not an external BIOS.
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The core implements its own Mega CD BIOS call handler (MegaCDBIOSCall in
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bus-sub-m68k.c) via HLE (high-level emulation) of Sub-CPU BIOS functions
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including CDBIOS, CDCTRN, FDRSET, FDRCHG, DRVINIT, CDCSTOP, CDCSTAT,
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CDCREAD, and others.
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Mega Drive/Genesis and Mega CD emulator by Clownacy. Supports cartridge
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(bin/md/gen) and CD (cue/iso/chd) formats, plus a subsystem for
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cartridge+CD combo (Mega CD Mode 1). Mega CD boot ROM is an open-source
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replacement compiled into the binary (mega-cd-boot-rom.c, 32 KB). Sub-CPU
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BIOS calls handled via HLE. TMSS not implemented. No external files needed.
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files: []
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analysis:
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tmss:
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supported: false
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notes: |
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TMSS is not implemented. No ROM loaded, no "Produced by Sega" check.
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No references to TMSS exist anywhere in the codebase.
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megacd_bios:
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external_required: false
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@@ -56,10 +31,6 @@ analysis:
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boot_rom_source: "https://github.com/Clownacy/clownmdemu-mcd-boot"
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boot_rom_location: "source/mega-cd-boot-rom.c (16384 uint16 entries = 32 KB)"
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bus_mapping: "0x400000-0x41FFFF (address & 0x20000 == 0)"
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source_ref: "bus-main-m68k.c:19-21, bus-main-m68k.c:484-494"
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source_ref: "bus-main-m68k.c:19-21, bus-main-m68k.c:501-513"
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bios_hle: true
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hle_source_ref: "bus-sub-m68k.c:64 (MegaCDBIOSCall)"
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notes: |
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The Mega CD boot ROM is an open-source replacement compiled into the
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binary. Sub-CPU BIOS calls are handled via HLE. No external Sega CD
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BIOS files (bios_CD_E/U/J.bin) are needed.
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@@ -1,7 +1,9 @@
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emulator: Craft
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type: game
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core_classification: pure_libretro
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source: "https://github.com/libretro/Craft"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/fogleman/Craft"
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profiled_date: "2026-03-23"
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core_version: "v1"
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display_name: "Minecraft (Craft)"
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cores: [craft]
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@@ -9,6 +11,8 @@ systems: []
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files: []
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notes: >
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Libretro port of Craft, a simple Minecraft clone by Michael Fogleman.
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Procedurally generates a voxel world with basic block placement and removal.
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All textures and shaders are compiled into the binary.
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No content file, BIOS, or system directory files required.
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All textures, fonts, and shaders are embedded in the binary (header arrays).
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Upstream loads textures from external PNG files; libretro port compiles them in.
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Uses system directory only for craft.db/auth.db (core-generated save data).
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Source has zero fopen calls. .info declares no firmware.
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source_ref: "libretro/libretro.c, src/main.c:2680-2698, src/main.c:3315-3345"
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@@ -1,7 +1,9 @@
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emulator: CrocoDS
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type: libretro
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core_classification: official_port
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source: "https://github.com/libretro/libretro-crocods"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/redbug26/crocods-core"
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profiled_date: "2026-03-23"
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core_version: "v1"
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display_name: "Amstrad - CPC (CrocoDS)"
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cores:
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@@ -1,8 +1,9 @@
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emulator: Cruzes
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type: libretro
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-samples/tree/master/tests/cruzes"
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profiled_date: "2026-03-18"
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core_version: "v1.0"
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profiled_date: "2026-03-23"
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core_version: "0.1"
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display_name: "Cruzes"
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cores:
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- cruzes
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@@ -10,25 +11,22 @@ systems:
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- game
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notes: |
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Cruzes is an unfinished Picross puzzle game implemented as a libretro core,
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part of the libretro-samples repository. It is not an emulator -- it is a
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standalone game that runs directly within RetroArch.
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Unfinished Picross puzzle game, part of the libretro-samples repository.
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No separate upstream -- written directly for the libretro API.
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The core sets supports_no_game to true (cruzes.c:772) and valid_extensions
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to an empty string (cruzes.c:749). The puzzle grid is hardcoded in
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retro_init (cruzes.c:706-717) via a string literal passed to load_challenge.
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supports_no_game true (cruzes.c:772), valid_extensions "" (cruzes.c:749).
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Puzzle grid hardcoded in retro_init (cruzes.c:706-717) via load_challenge.
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retro_load_game (cruzes.c:728-732) sets pixel format and returns true.
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No file I/O, no RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY call.
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retro_load_game (cruzes.c:728-732) only sets the pixel format to RGB565
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and returns true. It never reads from the game_info pointer, never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, and never opens any file from disk.
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The font data (Carlito-Regular.ttf) is converted to C header files at build
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time by the ttf2c tool (font10.h, font16.h, font24.h) and compiled in.
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No external BIOS, firmware, or system files are needed.
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Font data (Carlito-Regular.ttf) compiled in via ttf2c (font10.h, font16.h,
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font24.h).
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files: []
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exclusion_note: >
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Game core with no external file dependencies. All assets compiled in.
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analysis:
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file_loading: none
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system_directory_used: false
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@@ -1,60 +1,28 @@
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emulator: Daphne
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type: standalone + libretro
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core_classification: community_fork
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source: "https://github.com/libretro/daphne"
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upstream: "https://github.com/DirtBagXon/hypseus-singe"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/mirror/daphne-emu"
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profiled_date: "2026-03-23"
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core_version: "Git"
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display_name: "Arcade (Daphne)"
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cores:
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- daphne
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systems:
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- arcade-laserdisc
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notes: |
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Daphne is a LaserDisc arcade game emulator ported to libretro. It emulates
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classic full-motion video arcade games like Dragon's Lair, Space Ace,
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Cliff Hanger, and others that used LaserDisc players for video output.
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The core does NOT require any shared system BIOS or firmware files.
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The libretro-core-info file (daphne_libretro.info) declares no firmware.
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LaserDisc arcade game emulator. Port of Daphne 1.0 (Matt Ownby) to libretro.
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Each game loads its own arcade ROM set from a ZIP file named after the game
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short name (e.g. lair.zip, cliff.zip, bega.zip). ROM files are individual
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arcade chip dumps loaded via the rom_def struct in each game class
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(daphne-1.0-src/game/*.cpp). CRC32 verification is performed at load time
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(game.cpp:769-778).
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Content loading path (libretro.cpp:546-637):
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1. User points RetroArch to a .zip file (e.g. /Daphne/roms/lair.zip)
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2. The core strips the path to derive:
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- rom_name: game short name (e.g. "lair"), lowercased
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- rom_path: parent directory
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3. A home_dir is set to rom_path/.. (one level up from roms/)
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4. Additional data is expected relative to home_dir:
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- roms/ -> game ROM ZIPs
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- framefile/ -> frame description files (.txt)
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- sound/ -> sound samples
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- ram/ -> SRAM saves
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- pics/ -> overlay graphics
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Expected directory layout:
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Daphne/
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roms/lair.zip
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roms/cliff.zip
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framefile/lair.txt
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framefile/cliff.txt
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sound/lair/ (optional, game-specific samples)
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Supported games include (from README.md and libretro.cpp):
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lair (Dragon's Lair), ace (Space Ace), cliff (Cliff Hanger),
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bega (Bega's Battle), badlands (Badlands), esh (Esh's Aurunmilla),
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interstellar, mach3, sdq (Super Don Quix-ote), tq (Thayer's Quest),
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astron, galaxy, cobra, roadblaster, gpworld, lair2 (Dragon's Lair II),
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and many ROM revision variants.
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The core is marked experimental. Savestates, cheats, and disk control are
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not supported. Requires full file path (retro_load_game uses path, not
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data buffer).
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(e.g. lair.zip). ROMs are loaded from a content-relative directory structure
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(homedir/roms/) with CRC32 verification (game.cpp:767-781). The core never
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accesses the RetroArch system directory. Additional per-game data (framefiles,
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sound samples, overlay BMPs) is also loaded relative to the content directory.
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files: []
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# No shared BIOS or firmware files. All ROMs are per-game arcade chip
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# dumps distributed inside game-named ZIP archives. These are game content,
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# not system files managed by retroarch_system.
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exclusion_note: >
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.info declares no firmware (firmware_count absent). Code confirmed: the core
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never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All files (ROM ZIPs,
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framefiles, sound, pics) load from the content directory via g_homedir
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(libretro.cpp:1153, set to rom_path/..). No shared system BIOS or firmware.
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@@ -1,17 +1,20 @@
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||||
emulator: DeSmuME 2015
|
||||
type: libretro
|
||||
core_classification: frozen_snapshot
|
||||
source: "https://github.com/libretro/desmume2015"
|
||||
profiled_date: "2026-03-19"
|
||||
upstream: "https://github.com/TASEmulators/desmume"
|
||||
profiled_date: "2026-03-23"
|
||||
core_version: "SVN (2015 snapshot)"
|
||||
display_name: "Nintendo - DS (DeSmuME 2015)"
|
||||
cores: [desmume2015]
|
||||
systems: [nintendo-ds]
|
||||
exclusion_note: ".info declares firmware_count=3 but code never loads external BIOS (desmume_use_external_bios absent)"
|
||||
exclusion_note: ".info declares firmware_count=3 but libretro frontend never enables external BIOS loading (UseExtBIOS defaults false in NDSSystem.h:497, never set in libretro.cpp)"
|
||||
|
||||
notes: |
|
||||
Frozen 2015 snapshot of DeSmuME. The external BIOS loading feature
|
||||
(desmume_use_external_bios) does NOT exist in this version.
|
||||
Verified: libretro.cpp has no bios7/bios9/firmware path construction.
|
||||
ref: desmume2015/desmume/src/frontend/libretro/libretro.cpp
|
||||
Frozen 2015 snapshot of DeSmuME. The core emulator code supports external
|
||||
BIOS/firmware (PrepareBiosARM7/ARM9 in NDSSystem.cpp:1974-2050), but
|
||||
UseExtBIOS defaults to false (NDSSystem.h:497) and the libretro frontend
|
||||
never sets it — no desmume_use_external_bios core option exists in this
|
||||
version. Uses HLE BIOS stubs when external BIOS not loaded.
|
||||
|
||||
files: []
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
emulator: DICE
|
||||
type: libretro
|
||||
core_classification: community_fork
|
||||
source: "https://github.com/mittonk/dice-libretro"
|
||||
profiled_date: "2026-03-18"
|
||||
upstream: "https://sourceforge.net/projects/dice/"
|
||||
profiled_date: "2026-03-23"
|
||||
core_version: "v0.4.2"
|
||||
display_name: "Arcade (DICE)"
|
||||
cores:
|
||||
@@ -10,50 +12,14 @@ systems:
|
||||
- discrete-arcade
|
||||
|
||||
notes: |
|
||||
DICE (Discrete Integrated Circuit Emulator) emulates early arcade hardware
|
||||
built entirely from discrete logic components, with no CPU. dice-libretro is
|
||||
a libretro port by Ken Mitton, based on upstream DICE by Adam B.
|
||||
Discrete Integrated Circuit Emulator. Emulates early arcade hardware built
|
||||
from discrete logic components with no CPU. Libretro port by Ken Mitton,
|
||||
based on upstream DICE by Adam B.
|
||||
|
||||
No BIOS or firmware files required. The .info file declares firmware_count = 0.
|
||||
|
||||
Games fall into two categories:
|
||||
- ROM-based: shipped as MAME-style ZIP archives (filename matters).
|
||||
The core loads the ZIP passed by the frontend and matches individual ROM
|
||||
chips by CRC32 (chips/rom.cpp:41-218, RomDesc::get_data). If a chip's
|
||||
CRC does not match, the core walks all entries in the archive looking for
|
||||
a CRC match or alt_crc match.
|
||||
- ROM-less: games like Pong, Breakout, Rebound whose original PCBs had no
|
||||
ROM at all. These use .dmy dummy launcher files (empty placeholders) to
|
||||
tell RetroArch which game to start.
|
||||
|
||||
retro_get_system_info (libretro.cpp:122-137) sets need_fullpath = true,
|
||||
block_extract = true, valid_extensions = "zip|dmy|k1|a1|6c|c6|d2|s1|f4|a4|
|
||||
1da|da1|C4|4c|4d|d7|d4". The unusual extensions are raw ROM chip dumps for
|
||||
individual games (e.g. .k1 for antiaircraft, .a1 for attack).
|
||||
|
||||
dice.cpp:42-66 strips any "#inner.rom" suffix from the path (for ROM
|
||||
managers that expose zip contents) and passes the zip path to
|
||||
RomDesc::set_zip_filename.
|
||||
|
||||
retro_init (libretro.cpp:50-63) retrieves RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
|
||||
but uses it only for the retro_base_directory variable, not for loading any
|
||||
system files.
|
||||
|
||||
Games with ROMs (10 titles):
|
||||
antiaircraft.zip - 1 ROM chip (k1)
|
||||
attack.zip - 6 ROM chips (a1, b1, c1, d1, j6, k6), each with alt_crc
|
||||
cleansweep.zip - 3 ROM chips (6c, d7, k3)
|
||||
crashnscore.zip - 6 ROM chips (d2, e2, f6, f7, p6, p7)
|
||||
indy4.zip - 4 ROM chips (s1, s2, c1, c2)
|
||||
jetfighter.zip - 6 ROM chips (a4, j1, j5, k5, m1, r5)
|
||||
sharkjaws.zip - 2 ROM chips (1da/da1, 1db/db1)
|
||||
steeplechase.zip - 2 ROM chips (C4, D4); bugle ROM c8 dump missing
|
||||
stuntcycle.zip - 2 ROM chips (4d, 1fh)
|
||||
wipeout.zip - 2 ROM chips (d4, g7)
|
||||
|
||||
ROM-less games (11 titles, use .dmy dummy files):
|
||||
breakout, crossfire, gotcha, hiway, pinpong, pong, pongdoubles,
|
||||
quadrapong, rebound, spacerace, tvbasketball
|
||||
Games load as MAME-style ZIP archives matched by CRC32 per ROM chip
|
||||
(chips/rom.cpp:41-218). ROM-less games (Pong, Breakout, etc.) use .dmy
|
||||
dummy launcher files. The system directory is retrieved but never used
|
||||
for file loading (libretro.cpp:60-62).
|
||||
|
||||
files: []
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
emulator: Dinothawr
|
||||
type: game
|
||||
core_classification: game_engine
|
||||
source: "https://github.com/libretro/Dinothawr"
|
||||
profiled_date: "2026-03-18"
|
||||
upstream: "https://github.com/libretro/Dinothawr"
|
||||
profiled_date: "2026-03-23"
|
||||
core_version: "v1.0"
|
||||
display_name: "Dinothawr"
|
||||
cores: [dinothawr]
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
emulator: DirectXBox
|
||||
type: libretro
|
||||
core_classification: pure_libretro
|
||||
source: "https://github.com/libretro/libretro-directxbox"
|
||||
profiled_date: "2026-03-18"
|
||||
profiled_date: "2026-03-23"
|
||||
core_version: "alpha"
|
||||
display_name: "Microsoft - Xbox (DirectXbox)"
|
||||
cores:
|
||||
@@ -41,16 +42,18 @@ files:
|
||||
- name: "mcpx_1.0.bin"
|
||||
path: "mcpx_1.0.bin"
|
||||
size: 512
|
||||
validation: [size]
|
||||
required: true
|
||||
note: >
|
||||
Xbox MCPX ROM (secret boot ROM on the southbridge). Contains the initial
|
||||
boot vector that loads the flash BIOS. Overlaid at the last 512 bytes of
|
||||
the 16 MB flash region (0xFFFFFE00-0xFFFFFFFF). Only needed for retail
|
||||
machine types; Debug and Chihiro skip this file.
|
||||
source_ref: "src/xbox.cpp:186-206, src/libretro/libretro.cpp:202"
|
||||
source_ref: "src/xbox.cpp:186-207, src/libretro/libretro.cpp:202"
|
||||
|
||||
- name: "cromwell_1024.bin"
|
||||
path: "cromwell_1024.bin"
|
||||
validation: [size]
|
||||
required: true
|
||||
note: >
|
||||
Cromwell open-source Xbox BIOS (1024 KB variant). Loaded as the flash ROM
|
||||
@@ -58,7 +61,7 @@ files:
|
||||
multiple of 0x10000. This is the only BIOS that currently boots in the
|
||||
emulator. The Microsoft retail BIOS (xbox-3944.bin) is referenced in
|
||||
commented-out code but does not work yet.
|
||||
source_ref: "src/xbox.cpp:143-178, src/libretro/libretro.cpp:203-204"
|
||||
source_ref: "src/xbox.cpp:143-178, src/libretro/libretro.cpp:203"
|
||||
|
||||
notes:
|
||||
status: >
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
emulator: DirkSimple
|
||||
type: standalone + libretro
|
||||
core_classification: official_port
|
||||
source: "https://github.com/icculus/DirkSimple"
|
||||
upstream: "https://github.com/icculus/DirkSimple"
|
||||
profiled_date: "2026-03-19"
|
||||
profiled_date: "2026-03-23"
|
||||
core_version: "0.2"
|
||||
display_name: "Laserdisc arcade game (DirkSimple)"
|
||||
cores: [dirksimple]
|
||||
@@ -11,30 +12,29 @@ systems:
|
||||
|
||||
notes: |
|
||||
DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games
|
||||
via Lua scripts + Ogg Theora video. NOT related to Daphne — completely
|
||||
different architecture.
|
||||
via Lua scripts + Ogg Theora video. Same author wrote both standalone
|
||||
and libretro backends (source == upstream).
|
||||
|
||||
Libretro port loads from system_dir/DirkSimple/.
|
||||
ref: dirksimple_libretro.c:782,795 —
|
||||
ref: dirksimple_libretro.c:782,794 —
|
||||
sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
|
||||
basedir = sysdir + "/DirkSimple/"
|
||||
DirkSimple_startup(basedir, info->path, ...) at line 798
|
||||
DirkSimple_startup(basedir, info->path, ...) at line 799
|
||||
|
||||
Standalone loads from data/ in the binary's directory.
|
||||
ref: README.md — "data directory must be included in same directory as binary"
|
||||
Standalone loads from SDL_GetBasePath() + data/.
|
||||
ref: dirksimple_sdl.c:575-577
|
||||
|
||||
Game data in data/games/<gamename>/game.lua + assets (PNG, WAV).
|
||||
User provides the OGV laserdisc video as content.
|
||||
|
||||
Supported games: Dragon's Lair (lair), Cliff Hanger (cliff).
|
||||
10 data files in the repo (game.lua scripts, sprites, sounds).
|
||||
10 data files in the repo (game.lua scripts, sprites, sounds, icons).
|
||||
|
||||
Buildbot provides DirkSimple.zip via Core System Files Downloader.
|
||||
ref: buildbot.libretro.com/assets/system/DirkSimple.zip
|
||||
|
||||
data_directories:
|
||||
- ref: dirksimple
|
||||
source_ref: "dirksimple_libretro.c:795"
|
||||
source_ref: "dirksimple_libretro.c:794"
|
||||
|
||||
files: []
|
||||
# no BIOS/firmware — game data via data_directories
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
emulator: "Dolphin Launcher"
|
||||
type: launcher
|
||||
core_classification: launcher
|
||||
exclusion_note: "stub core calls standalone Dolphin — all BIOS in Dolphin's own directory"
|
||||
source: "https://github.com/RobLoach/libretro-dolphin-launcher"
|
||||
profiled_date: "2026-03-18"
|
||||
upstream: "https://github.com/dolphin-emu/dolphin"
|
||||
profiled_date: "2026-03-23"
|
||||
core_version: "1.2.0"
|
||||
display_name: "Nintendo - GameCube / Wii (Dolphin Launcher)"
|
||||
cores:
|
||||
@@ -10,15 +12,10 @@ cores:
|
||||
systems: [nintendo-gamecube, nintendo-wii]
|
||||
|
||||
notes: |
|
||||
Launcher stub that passes games to standalone Dolphin (dolphin-emu-nogui,
|
||||
dolphin-emu, or Flatpak org.DolphinEmu.dolphin-emu). The core itself does
|
||||
no emulation - it calls system() with the game path, waits for Dolphin to
|
||||
exit, then signals RETRO_ENVIRONMENT_SHUTDOWN.
|
||||
|
||||
Requires Dolphin installed separately on the host. All BIOS/firmware files
|
||||
(IPL.bin, DSP ROMs, fonts, Wii NAND) are managed by the standalone Dolphin
|
||||
install, not by RetroArch system/. See dolphin.yml for those files.
|
||||
|
||||
No system files, BIOS, or firmware required by this core.
|
||||
Launcher stub that passes games to standalone Dolphin via system() calls.
|
||||
Tries dolphin-emu-nogui, falls back to dolphin-emu, then Flatpak
|
||||
org.DolphinEmu.dolphin-emu. Waits for Dolphin to exit, then signals
|
||||
RETRO_ENVIRONMENT_SHUTDOWN. Requires Dolphin installed on the host.
|
||||
All BIOS/firmware files are managed by the standalone Dolphin install.
|
||||
|
||||
files: []
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
emulator: DOSBox-core
|
||||
type: standalone + libretro
|
||||
core_classification: community_fork
|
||||
source: "https://github.com/libretro/dosbox-core"
|
||||
upstream: "https://github.com/dosbox-staging/dosbox-staging"
|
||||
profiled_date: "2026-03-19"
|
||||
|
||||
Reference in New Issue
Block a user