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fs_paths.h:18 KEYS_DIR "keys" below the user data directory, as the profile notes cite.
76 lines
3.3 KiB
YAML
76 lines
3.3 KiB
YAML
emulator: Sudachi
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type: standalone
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core_classification: community_fork
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source: "https://github.com/emuplace/sudachi.emuplace.app"
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upstream_gone: "The emuplace GitHub account answers 404 and sudachi.emuplace.app no longer serves. The 1.0.15 source archive (latest.zip, sha256 e2b98c4c2670407342db9f37feb6d2d5af39ff58acf42bbb348010fd8dc23f89) is kept by the Wayback Machine at its release URL, and its zip comment names the commit below. Observed 2026-10-20."
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profiled_date: "2026-10-20"
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source_commit: "c7431bd420d66c54df277ba0a0b71de42cf0a5bf"
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core_version: "1.0.15"
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display_name: "Sudachi (Nintendo Switch)"
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cores:
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- sudachi
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systems: [nintendo-switch]
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mode: standalone
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data_root:
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windows:
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path: "%APPDATA%/sudachi"
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source_ref: "src/common/fs/path_util.cpp:90-96, CMakeLists.txt:68"
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note: "A user folder beside sudachi.exe is used instead when it exists."
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linux:
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path: "$XDG_DATA_HOME/sudachi, else ~/.local/share/sudachi"
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source_ref: "src/common/fs/path_util.cpp:105-115, 303-311"
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note: "A user folder in the working directory is used instead when it exists."
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macos:
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path: "$XDG_DATA_HOME/sudachi, else ~/.local/share/sudachi"
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source_ref: "src/common/fs/path_util.cpp:105-115, 303-311"
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note: "A user folder in the working directory is used instead when it exists."
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android:
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path: "Android/data/org.sudachi.sudachi_emu/files"
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source_ref: "src/android/app/src/main/java/org/sudachi/sudachi_emu/utils/DirectoryInitialization.kt:41-42, src/common/fs/path_util.cpp:100-101"
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note: "relWithDebInfo, debug and ea builds append .relWithDebInfo, .debug or .ea to the package name."
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notes: |
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Sudachi is a standalone Nintendo Switch emulator forked from yuzu early
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access 4176 (README.md:1-4). Keys are read from the keys directory of the user data
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directory named in data_root (src/common/fs/fs_paths.h:8-9, 18).
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RetroBat creates the user folder beside sudachi.exe before launching
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sudachi.exe -g <rom> and never copies keys itself.
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Key loading stops when neither prod.keys nor title.keys exists
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(src/core/crypto/key_manager.cpp:649-652).
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Firmware (system NCAs) is installed through the UI (Tools, Install
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Firmware, src/sudachi/main.cpp:4130), not read as loose files.
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Commercial games need the keys. Homebrew (.nro, .nso) runs without keys or firmware.
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files:
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- name: "prod.keys"
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required: true
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path: "keys/prod.keys"
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note: "Production keys for NCA decryption (master, key area, header, titlekek)"
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source_ref: "src/core/crypto/key_manager.cpp:660-661"
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- name: "dev.keys"
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required: false
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path: "keys/dev.keys"
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note: "Development-unit keys, read instead of prod.keys when use_dev_keys is set"
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source_ref: "src/core/crypto/key_manager.cpp:654-657"
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- name: "title.keys"
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required: false
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path: "keys/title.keys"
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note: "Per-title encryption keys (rights_id to titlekey mappings)"
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source_ref: "src/core/crypto/key_manager.cpp:664-665"
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- name: "console.keys"
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required: false
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path: "keys/console.keys"
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note: "Console-specific keys (BIS, SD seed)"
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source_ref: "src/core/crypto/key_manager.cpp:666-667"
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- name: "key_retail.bin"
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required: false
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path: "keys/key_retail.bin"
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size: 160
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note: "Amiibo decryption keys (two InternalKey structs, 0x50 bytes each)"
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source_ref: "src/core/hle/service/nfc/common/amiibo_crypto.cpp:273-295"
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