Files
libretro/emulators/vitavoyager.yml
T
Abdessamad Derraz f2e21f3a44 docs: name profiles as their projects write them
emulator: carried the file stem on 67 profiles, so site links read like ids. Each now takes the project's own name (libretro .info corename, README title, window title or site title). tests/test_profile_names.py allows the stem only on a commented list: lowercase project names, test cores, aliases and the template.
2026-10-24 00:40:13 +02:00

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YAML

emulator: "vitaVoyager"
type: libretro
core_classification: community_fork
source: "https://github.com/libretro/vitavoyager"
upstream: "https://github.com/clover-moe/lilium-voyager"
profiled_date: "2026-03-25"
source_commit: "58b70dd7ea891c2e8ddc37d03a5d58116b0ea118"
core_version: "git"
display_name: "Star Trek: Voyager - Elite Force (vitaVoyager)"
cores: [vitavoyager]
systems: [quake3]
notes: >
Star Trek Voyager Elite Force Holomatch (multiplayer) source port built from
Lilium Voyager (itself an ioquake3 fork) with the libretro backend. Content
is loaded from the .pk3 file path - the engine resolves the parent directory
structure to find baseEF/ and loads pak0.pk3 through pak3.pk3 sequentially.
Game data files (.pk3 archives) come from the retail game. No files are
required in the RetroArch system directory.
files: []