mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-11 14:03:23 -05:00
ES-DE standalone batch: PSX, DS, GBA, GBC, Xbox, Dolphin and pinball front-ends, each read from its own source or shipped binary.
74 lines
3.5 KiB
YAML
74 lines
3.5 KiB
YAML
emulator: "GBC.emu"
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type: standalone
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core_classification: community_fork
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source: "https://github.com/Rakashazi/emu-ex-plus-alpha"
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upstream: "https://github.com/sinamas/gambatte"
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profiled_date: "2026-08-11"
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source_commit: "1c12fac5ce49badaadff2e2f210dcc30b89f4943"
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core_version: "1.5.85"
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display_name: "Nintendo - Game Boy / Color (GBC.emu)"
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mode: standalone
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cores:
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- "gbc-emu"
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- "GBC.emu"
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- "GBC-EMU"
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systems:
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- nintendo-gb
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- nintendo-gbc
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notes: |
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Member of the EX Emulator series by Robert Broglia, which targets Android and
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Linux (README.md:3-4,12-13) and keeps iOS and Pandora build shortcuts in the
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tree (GBC.emu/ios.mk, GBC.emu/pandora.mk). Published as
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com.explusalpha.GbcEmu (GBC.emu/metadata/conf.mk:2,4,6,7) and reached by
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ES-DE through its GBC-EMU find rule. Gambatte components are
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vendored under GBC.emu/src/libgambatte (GBC.emu/metadata/conf.mk:8,
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GBC.emu/src/main/AppMeta.cc:26) and driven by the app's own video, audio,
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input and save layers, with the OSD compiled out
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(GBC.emu/CMakeLists.txt:14-19). Content is read from .gb, .gbc and .dmg files
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(GBC.emu/metadata/conf.mk:5, GBC.emu/src/main/AppMeta.cc:30); an archive is
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opened by the framework, which keeps the first entry passing that same filter
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(EmuFramework/src/EmuSystem.cc:392-419).
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The content image is the only one the app loads. GB::load hands the buffer to
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Cartridge::loadROM and starts the machine from the register, memory and
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palette values setInitState writes, the path a reset takes as well
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(GBC.emu/src/libgambatte/src/gambatte.cpp:83-121,
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GBC.emu/src/libgambatte/src/mem/cartridge.cpp:557-669,
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GBC.emu/src/libgambatte/src/initstate.cpp:1151). The vendored API carries no
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boot ROM entry point (GBC.emu/src/libgambatte/include/gambatte.h:38-211) and
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no menu offers a path for one, the file path view adding a cheats directory
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to the stock save and screenshot entries
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(GBC.emu/src/main/EmuMenuViews.cc:187-212,
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EmuFramework/src/gui/FilePathOptionView.cc:159-163). Gambatte's own file
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layer is left out of the build (GBC.emu/src/CMakeLists.txt:13-39).
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DMG content is colored from tables held in the binary: 13 palettes and a
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title-keyed list matched against the ROM header
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(GBC.emu/src/main/Main.cc:41-57,155-161, GBC.emu/src/main/Palette.cc:352,359,
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466-474, GBC.emu/src/main/EmuMenuViews.cc:74-96). Report Hardware as GBA
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passes GBA_CGB to the load call (GBC.emu/src/main/Main.cc:150,
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GBC.emu/src/main/system.ccm:113).
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Per content the app writes and reads back files named after the ROM: a .sav
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sized to the cartridge SRAM bank and created full of 0xFF
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(GBC.emu/src/main/Main.cc:86-94,105-112, EmuFramework/src/EmuApp.cc:842-849),
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a four byte .rtc base time for cartridges carrying a clock
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(GBC.emu/src/main/Main.cc:95-102,113-124), .gqs states
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(GBC.emu/src/main/Main.cc:66-69), a .gbcht cheat list under the cheats path
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(GBC.emu/src/main/Cheats.cc:70-113) and GbcEmu.config
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(GBC.emu/src/main/AppMeta.cc:27). Gambatte's own save file code sits inside
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an #if 0 block and its two entry points are defined as no-ops by the app
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(GBC.emu/src/libgambatte/src/mem/cartridge.cpp:671-715,
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GBC.emu/src/main/Main.cc:308-313).
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ui.png, gpOverlay.png and the shader sources are drawn from the application
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bundle (EmuFramework/include/emuframework/AssetManager.hh:61-65,
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EmuFramework/src/AssetManager.cc:58-65,
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EmuFramework/src/VideoImageEffect.cc:163-173). The app declares no bundled
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content, the framework definition defaulting to an empty span
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(EmuFramework/src/AppMeta.cc:40,
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EmuFramework/include/emuframework/AppMeta.hh:66-68).
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files: []
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