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libretro/bios/Sony/PlayStation Portable/shaders/upscale_spline36.vsh
2026-03-17 11:53:42 +01:00

17 lines
246 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}