Files
libretro/bios/Nintendo/GameCube/Sys/Shaders/firewater.glsl
2026-03-17 11:53:42 +01:00

16 lines
319 B
GLSL

void main()
{
float4 c0 = Sample();
float4 c1 = SampleOffset(int2( 1, 1));
float4 c2 = SampleOffset(int2(-1, -1));
float red = c0.r;
float green = c0.g;
float blue = c0.b;
float alpha = c0.a;
red = c0.r - c1.b;
blue = c0.b - c2.r + (c0.g - c0.r);
SetOutput(float4(red, 0.0, blue, alpha));
}