Files
libretro/emulators/vitavoyager.yml
Abdessamad Derraz b7528a71e7 fix: correct type and path fields across 58 emulator profiles
49 libretro cores had type: game/utility/test instead of type: libretro,
breaking the all_libretro filtering in resolve_platform_cores and
excluding them from platform packs (e.g. cannonball missing from
RetroArch). core_classification already carries the descriptive role.

9 profiles with subdirectory-loading cores (cannonball/, nxengine/,
Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path:
fields so cross-reference places files at the correct destination.

resolve_local_file now tries basename when name contains a path
separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution
of files with subdirectory names.
2026-03-29 09:53:46 +02:00

21 lines
785 B
YAML

emulator: vitavoyager
type: libretro
core_classification: community_fork
source: "https://github.com/libretro/vitavoyager"
upstream: "https://github.com/zturtleman/lilium-voyager"
profiled_date: "2026-03-25"
core_version: "git"
display_name: "Star Trek: Voyager - Elite Force (vitaVoyager)"
cores: [vitavoyager]
systems: [quake3]
notes: >
Star Trek Voyager Elite Force Holomatch (multiplayer) source port built from
Lilium Voyager (itself an ioquake3 fork) with the libretro backend. Content
is loaded from the .pk3 file path - the engine resolves the parent directory
structure to find baseEF/ and loads pak0.pk3 through pak3.pk3 sequentially.
Game data files (.pk3 archives) come from the retail game. No files are
required in the RetroArch system directory.
files: []