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Batocera 43.1 ships vkQuake, vkQuake2, vkQuake3 and a Supermodel held at 0eef09ba for the Raspberry Pi 4; none had a profile, so a targeted pack dropped them. Each profile is read from the commit Batocera builds. Collected with them: the Quake 1.06 id1/pak0.pak, the same file in the shareware and registered releases, and the Games.xml that Supermodel revision installs.
74 lines
3.9 KiB
YAML
74 lines
3.9 KiB
YAML
emulator: Supermodel Legacy
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type: standalone
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core_classification: frozen_snapshot
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source: "https://github.com/trzy/Supermodel"
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upstream: "https://github.com/trzy/Supermodel"
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profiled_date: "2026-10-17"
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source_commit: "0eef09ba2b74e48fd5cfd388ee69a3743fd5f618"
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pin_frozen: "Batocera's supermodel-legacy package builds this revision, held before the renderer moved to OpenGL 4.1. Recaling would repoint these refs at code this build never had."
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core_version: "0.3a-WIP"
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display_name: "Sega - Model 3 (Supermodel Legacy)"
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cores:
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- "supermodel-legacy"
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systems:
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- "sega-model3"
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notes: |
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Supermodel at trzy/Supermodel 0eef09b of 2022-08-19, the revision Batocera
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builds as supermodel-legacy for boards without OpenGL 4.1, the version the
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renderer moved to after it. Batocera applies five patches; 001 rewrites the
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fixed paths below, the others touch the INI template, the build rules, audio
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volume and an evdev light gun input system.
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ref: Src/Version.h:32
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All paths are compiled in and relative to the working directory: Config/Games.xml,
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Config/Supermodel.ini, NVRAM/<game>.nv and Saves/<game>.st<slot>. There is no
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per-OS path resolution at this revision. Batocera's patch replaces them with
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/usr/share/supermodel/Games.xml, /userdata/system/configs/supermodel/Supermodel.ini,
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/userdata/saves/supermodel/NVRAM/<game>.nv and /userdata/saves/supermodel/<game>.st<slot>.
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ref: Src/OSD/SDL/Main.cpp:1320-1321, Src/OSD/SDL/Main.cpp:579, Src/OSD/SDL/Main.cpp:638,
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Src/OSD/SDL/Main.cpp:661
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ROM sets are MAME format per game archives identified by the CRC32 values in
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Games.xml, 60 sets at this revision. A child set missing files makes the loader
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open <parent>.zip from the same directory; parents are regional or revision
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variants of one game, not a shared BIOS. Each Model 3 board carries its own
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program, video, sound and drive board ROMs, so no system ROM is read outside
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those archives.
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ref: Src/GameLoader.cpp:858-893
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Supermodel.ini is optional: when it cannot be opened the compiled-in defaults
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apply. The emulator writes it only after interactive input configuration.
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Batocera generates it from its own template before each launch.
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ref: Src/Util/ConfigBuilders.cpp:134-142, Src/OSD/SDL/Main.cpp:1356-1358,
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Src/OSD/SDL/Main.cpp:1861
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NVRAM/<game>.nv is loaded after the ROMs when present, silently skipped when
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absent, and written on exit. Batocera ships 43 .nv files, copied into
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the save directory by its launcher, preset so the games start without a
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pass through the service menu.
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ref: Src/OSD/SDL/Main.cpp:656-688, Src/OSD/SDL/Main.cpp:900, Src/OSD/SDL/Main.cpp:1297
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Crosshairs are drawn as GL primitives; no Assets/ bitmap and no Music.xml are
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read at this revision. External GLSL shaders are read only when a VertexShader
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or FragmentShader key names a file, and all six keys default to empty.
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ref: Src/OSD/SDL/Main.cpp:703-712, Src/OSD/SDL/Main.cpp:1420-1425,
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Src/Graphics/Shader.cpp:93-100
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files:
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- name: "Games.xml"
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path: "Config/Games.xml"
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required: true
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bundled: true
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size: 152488
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sha1: "599a74894c61c1849e2aeff17507c233e2f459d6"
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md5: "84b66c6c9eb9370e983d88c4d187ea05"
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description: "ROM set definitions"
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note: "Parsed by the GameLoader constructor before the ROM archive is opened. A file that fails to parse leaves no game defined, no set in the archive is recognised, and main returns 1. The path is the GameXMLFile key, so -game-xml-file moves it; Batocera's patch sets the default to /usr/share/supermodel/Games.xml. The hash is that of Config/Games.xml at the pinned revision, which Batocera installs."
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source_ref: "Src/OSD/SDL/Main.cpp:1321, Src/OSD/SDL/Main.cpp:1412, Src/OSD/SDL/Main.cpp:1866-1874, Src/GameLoader.cpp:492-502, Src/GameLoader.cpp:689-693, Src/GameLoader.cpp:895-898"
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exclusion_note: >
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The Sega Model 3 has no shared system BIOS. Program, video, sound and drive
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board ROMs are all inside per-game MAME-format archives identified by the
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CRC32 values in Games.xml.
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