mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-21 03:09:08 -05:00
Profiles that read two repositories, a libretro port and its upstream, now prefix each citation with source or upstream, decided by which tree carries the cited value at its pin. The emulator pages use the word to tell libretro glue, emulator code as the port carries it, and the upstream emulator apart.
1508 lines
68 KiB
YAML
1508 lines
68 KiB
YAML
emulator: ARMSX2
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type: standalone + libretro
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core_classification: community_fork
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bios_mode: agnostic
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source: "https://github.com/ARMSX2/ARMSX2"
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upstream: "https://github.com/PCSX2/pcsx2"
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profiled_date: "2026-10-04"
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source_commit: "d383b3636947565d9201f81e32178d0288623d8d"
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core_version: "2.8"
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display_name: "Sony - PlayStation 2 (ARMSX2)"
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cores:
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- armsx2
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- armsx2_libretro
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systems:
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- sony-playstation-2
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bios_directory: "bios/"
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resources_directory: "resources/"
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notes: |
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PlayStation 2 emulator, a GPL-3.0 fork of PCSX2 that replaces the x86-64 only
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EE, IOP, VU and vtlb fast memory recompilers with native AArch64 ones. One tree
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builds the Android application com.armsx2, an iOS package, macOS, Windows and
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Linux on arm64, an SDL handheld frontend, and a libretro core.
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ref: README.md:1-24, platforms/android/app/build.gradle.kts:42, platforms/android/app/build.gradle.kts:110-124,
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.github/workflows/build-all.yml:79-85
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A BIOS image is required and boot stops without one: LoadBIOS returning false
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makes VMManager report that a PlayStation 2 BIOS is needed and return a startup
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failure. Only a GS dump replay skips the load. The folder is Bios under the data
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directory, bios by default, and on Android the setup wizard keeps it in
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app-private storage because the native file APIs cannot reliably open a dump off
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a SAF volume.
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ref: pcsx2/ps2/BiosTools.cpp:408-432, pcsx2/VMManager.cpp:2003-2023,
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pcsx2/Pcsx2Config.cpp:2554,
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platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:80-92
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Detection is by content. The scan lists the BIOS folder, keeps files between 4
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and 8 MB, and accepts an image whose romdir carries a RESET entry followed by a
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readable ROMVER. The fifth ROMVER character gives the zone among Japan, USA,
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Europe, Asia, China, T10K, COH-H, Test and Free, and an EXTINFO entry supplies
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the serial. The console scan passes over a COH-H image. An image named in the
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configuration is opened at its own path, without the size filter. No name and
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no hash is matched anywhere. The image is read into the 4 MB ROM region and
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truncated to it, and one shorter than 2465792 bytes turns off the OSDSys
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parameter HLE. IsBIOSFromFd runs the same romdir test on a file descriptor,
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which is how the Android picker identifies a dump handed over by the storage
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framework.
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ref: pcsx2/ps2/BiosTools.cpp:17-18, pcsx2/ps2/BiosTools.cpp:81-211,
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pcsx2/ps2/BiosTools.cpp:329-385, pcsx2/ps2/BiosTools.cpp:434-457
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An arcade session, opened from an .acgame manifest carrying an NM game id,
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takes a Namco System 246 or 256 board BIOS instead. Filenames/ArcadeBIOS names
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it. When that is empty or is not a COH-H image the BIOS folder is scanned for
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images between 2 and 8 MB whose zone is COH-H, the one with EXTINFO serial
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20040519-145634, the System 256 board, being preferred. Boot stops when none is
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found. The boot ELF, the media image and the SRAM the manifest names are
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per-title content resolved beside it, and its dongle and second card are looked
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up in the memory cards folder.
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ref: pcsx2/ps2/BiosTools.cpp:272-327, pcsx2/ps2/BiosTools.cpp:412-419,
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pcsx2/VMManager.cpp:834-847, pcsx2/VMManager.cpp:1615-1750,
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pcsx2/VMManager.cpp:2006-2013
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Companions derive from the selected image. rom1 and rom2 are appended to the
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full name first, then substituted for the existing extension, so an image at
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ps2-0230a-20080220.bin is followed by ps2-0230a-20080220.bin.rom1 then
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ps2-0230a-20080220.rom1, and the open retries case-insensitively. Both regions
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are 4 MB here. The nvm and the mec are read at the substituted extension only;
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the nvm is rebuilt in memory with region and language defaults when it is
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missing or its config block is blank, and the mec is written back to disk as
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0x00020603, or 0x0104020a in an arcade session, when it cannot be read.
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ref: pcsx2/ps2/BiosTools.cpp:228-255, pcsx2/ps2/BiosTools.cpp:465-481,
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pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:48-64,
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pcsx2/CDVD/CDVD.cpp:150-221
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The network adapter opens eeprom.dat and flash.dat from the working directory,
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standing in a compiled-in image for the first and a card filled with 0xFF for
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the second. DEV9hdd.raw is the default name of the empty disk image the settings
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page writes, and memory cards, save states and screenshots are likewise produced
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by the emulator rather than read from a distribution.
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ref: pcsx2/DEV9/DEV9.cpp:224-275, pcsx2/DEV9/flash.cpp:8-16,
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pcsx2/DEV9/flash.cpp:62-86, pcsx2/DEV9/DEV9.h:31-33
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An IRX named in the configuration is read into the ROM region at 0x3C0000 once
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the IOP reaches 0x1630. The field is empty by default and names no file of its
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own.
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ref: pcsx2/ps2/BiosTools.cpp:257-270, pcsx2/ps2/BiosTools.cpp:483-484,
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pcsx2/R3000AInterpreter.cpp:223, pcsx2/arm64/iR3000A-arm64.cpp:1283
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Everything under the resources folder is read at its own name from
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EmuFolders::Resources, and GetOverridableResourcePath lets a copy in
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UserResources take precedence. The standalone builds carry the folder with them,
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the Android application unpacks it from its assets and force-refreshes the
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shaders and the two game databases on update because a stale copy no longer
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matches the binary. The libretro core reads the same tree from
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<system>/pcsx2/resources, with the BIOS folder at <system>/pcsx2/bios. Its build
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also compiles in the shaders under shaders/common, shaders/opengl and
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shaders/vulkan, GameIndex.yaml and a patches.zip fetched at configure time. The
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copy in the resources folder wins and the compiled-in one stands in when the
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file is absent. The libretro core archive holds armsx2_libretro.so alone, so
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the resources tree is not installed with it.
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ref: pcsx2/Pcsx2Config.cpp:2400-2414, pcsx2/Pcsx2Config.cpp:2563,
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pcsx2/Pcsx2Config.cpp:2637-2651, pcsx2-libretro/Main.cpp:180-181,
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pcsx2-libretro/Main.cpp:1101,
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platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:60-61,
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platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:370-387,
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pcsx2/CMakeLists.txt:1477-1496, pcsx2/CMakeLists.txt:1531-1533,
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pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540,
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pcsx2/GameDatabase.cpp:1314-1324, pcsx2/Patch.cpp:303-325
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Missing resources are not uniformly survivable. A font that cannot be read is
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logged and skipped, LoadFontData succeeding regardless. A shader source that
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cannot be read fails the pipeline compile and the device with it, but only for
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the backend that reads it, and the renderer setting picks among OpenGL, Vulkan,
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Direct3D 11 and 12 on Windows and Metal on Apple systems. The caught failures
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are the three Vulkan compute pipelines, sharpening, FSR1 and SGSR, which turn
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themselves off. The databases, the patch archive, the controller mappings, the
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sounds and the interface artwork degrade instead.
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ref: pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/ImGui/ImGuiManager.cpp:509-525,
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pcsx2/ImGui/ImGuiManager.cpp:527-570,
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pcsx2/GS/GS.cpp:97-133, pcsx2/GS/GS.cpp:175-194,
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pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3094
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The Qt builds resolve a per-script interface font by filename, first under
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UserResources then under the resources folder, and download the first entry of
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the script table into UserResources/fonts when neither holds it. Only the Latin
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and emoji entries are shipped.
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ref: pcsx2-qt/Translations.cpp:312-370, pcsx2-qt/Translations.cpp:407-424,
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pcsx2-qt/Translations.cpp:541-549
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files:
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- name: ps2-0230a-20080220.bin
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path: pcsx2/bios/ps2-0230a-20080220.bin
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standalone_path: bios/ps2-0230a-20080220.bin
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agnostic: true
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required: true
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min_size: 4194304
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max_size: 8388608
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validation: [size]
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description: "PS2 BIOS image"
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note: >-
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Any image whose romdir holds RESET and ROMVER is accepted, whatever its
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name. The 4 to 8 MB range gates the folder scan, while an image named in the
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configuration skips that range. Read into the 4 MB ROM region and truncated
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to it. Shorter than 2465792 bytes disables the OSDSys parameter HLE. A
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COH-H image is passed over by the console scan.
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source_ref: "source pcsx2/ps2/BiosTools.cpp:17-18, source pcsx2/ps2/BiosTools.cpp:81-211, source pcsx2/ps2/BiosTools.cpp:329-358, source pcsx2/ps2/BiosTools.cpp:408-468"
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- name: r27v1602f.8g
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path: pcsx2/bios/r27v1602f.8g
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standalone_path: bios/r27v1602f.8g
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agnostic: true
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required: false
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min_size: 2097152
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max_size: 8388608
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validation: [size]
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config_key: "Filenames/ArcadeBIOS"
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description: "Namco System 256 board BIOS"
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note: >-
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Read by arcade sessions only, which cannot boot without a COH-H image.
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Found by content, whatever its name: the BIOS folder is scanned for images
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between 2 and 8 MB whose ROMVER zone is COH-H, and the scan stops at the
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one whose EXTINFO serial is 20040519-145634, the System 256 board, which
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also runs System 246 games. A configured arcade BIOS that is not COH-H is
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set aside for that scan. The name is the board position the 2 MB chip
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dump carries.
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source_ref: "source pcsx2/ps2/BiosTools.cpp:272-327, source pcsx2/ps2/BiosTools.cpp:412-432, source pcsx2/VMManager.cpp:834-838, source pcsx2/VMManager.cpp:2006-2013"
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- name: r27v1602f.7d
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path: pcsx2/bios/r27v1602f.7d
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standalone_path: bios/r27v1602f.7d
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agnostic: true
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required: false
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min_size: 2097152
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max_size: 8388608
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validation: [size]
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config_key: "Filenames/ArcadeBIOS"
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description: "Namco System 246 board BIOS"
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note: >-
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The other COH-H image the same scan accepts, taken when no System 256
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image is in the folder. The System 246 Rack C board carries EXTINFO serial
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20021119-163841.
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source_ref: "source pcsx2/ps2/BiosTools.cpp:176-183, source pcsx2/ps2/BiosTools.cpp:272-327, source pcsx2/ps2/BiosTools.cpp:412-432"
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- name: ps2-0230a-20080220.rom1
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path: pcsx2/bios/ps2-0230a-20080220.rom1
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standalone_path: bios/ps2-0230a-20080220.rom1
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required: false
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max_size: 4194304
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description: "DVD player ROM"
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note: >-
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Tried as {bios}.rom1 then {biosbase}.rom1, with a case-insensitive retry on
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the open. Copied to the ROM1 region and truncated to 4 MB. Logged and
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skipped when absent.
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source_ref: "source pcsx2/ps2/BiosTools.cpp:228-255, source pcsx2/ps2/BiosTools.cpp:465, source pcsx2/ps2/BiosTools.cpp:470-481, source pcsx2/MemoryTypes.h:13"
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- name: ps2-0230a-20080220.rom2
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aliases:
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- "SCPH-90006_BIOS_VX_HK _230.ROM2"
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path: pcsx2/bios/ps2-0230a-20080220.rom2
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standalone_path: bios/ps2-0230a-20080220.rom2
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required: false
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max_size: 4194304
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description: "Chinese ROM extension"
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note: >-
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Same two-step naming as rom1. Copied to the ROM2 region, which is 4 MB in
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this tree. Only present on Chinese region consoles.
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source_ref: "source pcsx2/ps2/BiosTools.cpp:228-255, source pcsx2/ps2/BiosTools.cpp:466, source pcsx2/ps2/BiosTools.cpp:470-481, source pcsx2/MemoryTypes.h:14"
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- name: ps2-0230a-20080220.nvm
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path: pcsx2/bios/ps2-0230a-20080220.nvm
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standalone_path: bios/ps2-0230a-20080220.nvm
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required: false
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hle_fallback: true
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size: 1024
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description: "Console NVRAM"
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note: >-
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Read at the BIOS path with the extension replaced by nvm. Carries the
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console id, the iLink id, the MAC, the model number and the OSD
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configuration. A 1024 byte image is built in memory when the file is absent,
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short, or carries a blank config block, zeroed except for a fixed iLink id
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and the language and region defaults of the BIOS region. An arcade session
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skips the blank-block test and fills the built image with 0xFF instead.
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source_ref: "source pcsx2/CDVD/CDVD.cpp:48-49, source pcsx2/CDVD/CDVD.cpp:150-204"
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- name: ps2-0230a-20080220.mec
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path: pcsx2/bios/ps2-0230a-20080220.mec
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standalone_path: bios/ps2-0230a-20080220.mec
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required: false
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hle_fallback: true
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size: 4
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description: "Mechacon version"
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note: >-
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Read at the BIOS path with the extension replaced by mec. Defaults to
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0x00020603, or 0x0104020a in an arcade session, and is written back at that
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path when it cannot be read.
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source_ref: "source pcsx2/CDVD/CDVD.cpp:62-63, source pcsx2/CDVD/CDVD.cpp:206-219"
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- name: eeprom.dat
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required: false
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hle_fallback: true
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size: 64
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description: "DEV9 EEPROM"
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note: >-
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Opened from the working directory when the network adapter starts and mapped
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over 64 bytes. A compiled-in image stands in when the file is missing or
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cannot be mapped.
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source_ref: "source pcsx2/DEV9/DEV9.cpp:77, source pcsx2/DEV9/DEV9.cpp:224-275"
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- name: flash.dat
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required: false
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hle_fallback: true
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max_size: 8650752
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description: "DEV9 SmartMedia flash image"
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note: >-
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Opened from the working directory at network adapter init and read as 1024
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blocks of 16 pages of 512 bytes plus 16 ECC bytes. The card is filled with
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0xFF when the file is absent, and a short read is logged.
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source_ref: "source pcsx2/DEV9/flash.cpp:8-16, source pcsx2/DEV9/flash.cpp:62-86"
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- name: "<module>.irx"
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required: false
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config_key: "EmuCore/CurrentIRX"
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unsourceable: "any IOP module the user points at, under no name and no version the code expects"
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description: "IOP module injected at boot"
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note: >-
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Read into the ROM region at 0x3C0000 when the IOP program counter reaches
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0x1630 and the setting is longer than three characters. Empty by default.
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source_ref: "source pcsx2/ps2/BiosTools.cpp:257-270, source pcsx2/ps2/BiosTools.cpp:483-484, source pcsx2/R3000AInterpreter.cpp:223, source pcsx2/arm64/iR3000A-arm64.cpp:1283, source pcsx2/Config.h:1671"
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- name: GameIndex.yaml
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path: pcsx2/resources/GameIndex.yaml
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standalone_path: resources/GameIndex.yaml
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mode: libretro
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required: false
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sha1: 72bfdf91fa11a86e2810a7c167cdcf11e20418a8
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size: 2690355
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description: "Game database"
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note: >-
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Read from the resources folder, keyed by serial, carrying the per-game
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fixes, patches and settings overrides. Parsed once on first lookup. The
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libretro build falls back on a compiled-in copy when the file is absent.
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source_ref: "source pcsx2/GameDatabase.cpp:47, source pcsx2/GameDatabase.cpp:1373-1378, source pcsx2/GameDatabase.cpp:1314-1324"
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- name: GameIndex.yaml
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path: pcsx2/resources/GameIndex.yaml
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standalone_path: resources/GameIndex.yaml
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mode: standalone
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required: false
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bundled: true
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description: "Game database"
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note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
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source_ref: "source pcsx2/GameDatabase.cpp:47, source pcsx2/GameDatabase.cpp:1373-1378, source pcsx2/GameDatabase.cpp:1314-1324"
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- name: armsx2_overrides.yaml
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path: pcsx2/resources/armsx2_overrides.yaml
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standalone_path: resources/armsx2_overrides.yaml
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mode: libretro
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required: false
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description: "Mobile GPU game database overlay"
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note: >-
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Second pass over the game database, merged onto the entries GameIndex.yaml
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declares. Carries GS and JIT tuning correct on tiler GPUs. Kept outside the
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shipped resources folder and copied in only for arm64 Linux, Android and
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iOS. The loader no-ops where it is absent.
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source_ref: "source pcsx2/GameDatabase.cpp:54, source pcsx2/GameDatabase.cpp:1379-1382, source cmake/BuildParameters.cmake:227-240, source pcsx2/CMakeLists.txt:1828-1837, source platforms/android/app/build.gradle.kts:73-85"
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- name: armsx2_overrides.yaml
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path: pcsx2/resources/armsx2_overrides.yaml
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standalone_path: resources/armsx2_overrides.yaml
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mode: standalone
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required: false
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bundled: true
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sha1: "307793f4610dfd8c55edc0920226a3f899cd618f"
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description: "Mobile GPU game database overlay"
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note: "Shipped in the assets of the 2.8.4 APK."
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source_ref: "source pcsx2/GameDatabase.cpp:54, source pcsx2/GameDatabase.cpp:1379-1382, source cmake/BuildParameters.cmake:227-240, source pcsx2/CMakeLists.txt:1828-1837, source platforms/android/app/build.gradle.kts:73-85"
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- name: RedumpDatabase.yaml
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path: pcsx2/resources/RedumpDatabase.yaml
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standalone_path: resources/RedumpDatabase.yaml
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mode: libretro
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required: false
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sha1: bf2c73d668cd671df8adfe2ec3c7074e8ba9176a
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size: 1917242
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description: "Disc track hash database"
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note: >-
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Loaded on the first hash lookup and used to tell the user whether a dump
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matches a known good one. Read by the Qt game summary page.
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source_ref: "source pcsx2/GameDatabase.cpp:1461, source pcsx2/GameDatabase.cpp:1511-1526, source pcsx2-qt/Settings/GameSummaryWidget.cpp:325"
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- name: RedumpDatabase.yaml
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path: pcsx2/resources/RedumpDatabase.yaml
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standalone_path: resources/RedumpDatabase.yaml
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mode: standalone
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required: false
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bundled: true
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description: "Disc track hash database"
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note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
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source_ref: "source pcsx2/GameDatabase.cpp:1461, source pcsx2/GameDatabase.cpp:1511-1526, source pcsx2-qt/Settings/GameSummaryWidget.cpp:325"
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- name: patches.zip
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path: pcsx2/resources/patches.zip
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standalone_path: resources/patches.zip
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mode: libretro
|
|
required: false
|
|
sha1: f7d0f1606c87019f00109ebdf0f260299f0a72da
|
|
size: 2007224
|
|
description: "Game patch archive"
|
|
note: >-
|
|
Per-game pnach entries matched on serial and disc CRC. The patches and
|
|
cheats folders take precedence over the archive. Fetched from the
|
|
pcsx2_patches releases at build time for the desktop builds and committed
|
|
for Android and iOS. The libretro build compiles in the copy it fetches at
|
|
configure time and opens it when the file is absent.
|
|
source_ref: "source pcsx2/Patch.cpp:122, source pcsx2/Patch.cpp:294-345, source pcsx2/Patch.cpp:452-464, source .github/workflows/linux_build_qt.yml:33"
|
|
|
|
- name: patches.zip
|
|
path: pcsx2/resources/patches.zip
|
|
standalone_path: resources/patches.zip
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Game patch archive"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/Patch.cpp:122, source pcsx2/Patch.cpp:294-345, source pcsx2/Patch.cpp:452-464, source .github/workflows/linux_build_qt.yml:33"
|
|
|
|
- name: game_controller_db.txt
|
|
path: pcsx2/resources/game_controller_db.txt
|
|
standalone_path: resources/game_controller_db.txt
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "SDL controller mapping database"
|
|
note: >-
|
|
A copy in the data root wins, then the resources folder, and the path is
|
|
handed to SDL as a hint. SDL falls back to its built-in mappings when
|
|
neither exists.
|
|
source_ref: "upstream pcsx2/Input/SDLInputSource.cpp:24, source pcsx2/Input/SDLInputSource.cpp:699-713"
|
|
|
|
- name: Roboto-Regular.ttf
|
|
path: pcsx2/resources/fonts/Roboto-Regular.ttf
|
|
standalone_path: resources/fonts/Roboto-Regular.ttf
|
|
mode: libretro
|
|
required: false
|
|
description: "Interface font"
|
|
note: >-
|
|
Seeded as the standard font when no language layer supplied one, which is
|
|
always the case on Android. A missing file is logged and the font list is
|
|
left empty.
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:533-543, source pcsx2/ImGui/ImGuiManager.cpp:155-160, source pcsx2/GS/GS.cpp:175-194"
|
|
|
|
- name: Roboto-Regular.ttf
|
|
path: pcsx2/resources/fonts/Roboto-Regular.ttf
|
|
standalone_path: resources/fonts/Roboto-Regular.ttf
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "00d62fbdc8d5dec4c659005e116d0ba2ee63b547"
|
|
description: "Interface font"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:533-543, source pcsx2/ImGui/ImGuiManager.cpp:155-160, source pcsx2/GS/GS.cpp:175-194"
|
|
|
|
- name: RobotoMono-Medium.ttf
|
|
path: pcsx2/resources/fonts/RobotoMono-Medium.ttf
|
|
standalone_path: resources/fonts/RobotoMono-Medium.ttf
|
|
mode: libretro
|
|
required: false
|
|
description: "Fixed-width interface font"
|
|
note: >-
|
|
Read for the fixed-width font, the standard font standing in when it is
|
|
missing. Also the initial path the fullscreen interface offers when picking
|
|
a custom OSD font.
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:565, source pcsx2/ImGui/FullscreenUI_Settings.cpp:3533"
|
|
|
|
- name: RobotoMono-Medium.ttf
|
|
path: pcsx2/resources/fonts/RobotoMono-Medium.ttf
|
|
standalone_path: resources/fonts/RobotoMono-Medium.ttf
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "9056e59b69c6f1160fdfb92a0773f17f6307f3ad"
|
|
description: "Fixed-width interface font"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:565, source pcsx2/ImGui/FullscreenUI_Settings.cpp:3533"
|
|
|
|
- name: fa-solid-900.ttf
|
|
path: pcsx2/resources/fonts/fa-solid-900.ttf
|
|
standalone_path: resources/fonts/fa-solid-900.ttf
|
|
mode: libretro
|
|
required: false
|
|
description: "Font Awesome icon font"
|
|
note: "Read for the interface icon glyphs. A missing file is logged and skipped."
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:566"
|
|
|
|
- name: fa-solid-900.ttf
|
|
path: pcsx2/resources/fonts/fa-solid-900.ttf
|
|
standalone_path: resources/fonts/fa-solid-900.ttf
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "7f0f721265c228f2484e4924bace5a80b7826fbe"
|
|
description: "Font Awesome icon font"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:566"
|
|
|
|
- name: promptfont.otf
|
|
path: pcsx2/resources/fonts/promptfont.otf
|
|
standalone_path: resources/fonts/promptfont.otf
|
|
mode: libretro
|
|
required: false
|
|
description: "Controller prompt font"
|
|
note: "Read for the controller button glyphs. A missing file is logged and skipped."
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:567"
|
|
|
|
- name: promptfont.otf
|
|
path: pcsx2/resources/fonts/promptfont.otf
|
|
standalone_path: resources/fonts/promptfont.otf
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "374ee91aeabee48013d2f090571752ec5081356f"
|
|
description: "Controller prompt font"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:567"
|
|
|
|
- name: Twemoji.Mozilla.ttf
|
|
path: pcsx2/resources/fonts/Twemoji.Mozilla.ttf
|
|
standalone_path: resources/fonts/Twemoji.Mozilla.ttf
|
|
mode: standalone
|
|
required: false
|
|
description: "Emoji font"
|
|
note: >-
|
|
First entry of the emoji script table, resolved under UserResources then the
|
|
resources folder and downloaded into UserResources/fonts when neither holds
|
|
it. Read by the Qt builds only, and the Android asset step leaves it out.
|
|
The macOS bundle ships it, the Windows zip and the APK do not.
|
|
source_ref: "source pcsx2-qt/Translations.cpp:340-347, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549, source platforms/android/app/build.gradle.kts:79-81"
|
|
|
|
- name: NotoSansJP-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansJP-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansJP-Regular.ttf
|
|
required: false
|
|
description: "Japanese interface font"
|
|
note: >-
|
|
First entry of the Japanese script table. Resolved under UserResources then
|
|
the resources folder, and downloaded into UserResources/fonts when the
|
|
interface language needs it and neither holds it. Not shipped.
|
|
source_ref: "source pcsx2-qt/Translations.cpp:354-360, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansKR-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansKR-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansKR-Regular.ttf
|
|
required: false
|
|
description: "Korean interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "source pcsx2-qt/Translations.cpp:361-367, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansSC-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansSC-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansSC-Regular.ttf
|
|
required: false
|
|
description: "Simplified Chinese interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "source pcsx2-qt/Translations.cpp:320-326, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansTC-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansTC-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansTC-Regular.ttf
|
|
required: false
|
|
description: "Traditional Chinese interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "source pcsx2-qt/Translations.cpp:327-333, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansArabic-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansArabic-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansArabic-Regular.ttf
|
|
required: false
|
|
description: "Arabic interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "source pcsx2-qt/Translations.cpp:314-319, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansHebrew-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansHebrew-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansHebrew-Regular.ttf
|
|
required: false
|
|
description: "Hebrew interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "source pcsx2-qt/Translations.cpp:348-353, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansDevanagari-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansDevanagari-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansDevanagari-Regular.ttf
|
|
required: false
|
|
description: "Devanagari interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "source pcsx2-qt/Translations.cpp:334-339, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: tfx.glsl
|
|
path: pcsx2/resources/shaders/vulkan/tfx.glsl
|
|
standalone_path: resources/shaders/vulkan/tfx.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan texture function shader"
|
|
note: >-
|
|
Compiled at device creation. A source that cannot be read fails the
|
|
pipeline compile and the Vulkan device with it. The libretro build falls
|
|
back on a compiled-in copy of every shader source.
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3031-3036, source pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540"
|
|
|
|
- name: tfx.glsl
|
|
path: pcsx2/resources/shaders/vulkan/tfx.glsl
|
|
standalone_path: resources/shaders/vulkan/tfx.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan texture function shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3031-3036, source pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540"
|
|
|
|
- name: convert.glsl
|
|
path: pcsx2/resources/shaders/vulkan/convert.glsl
|
|
standalone_path: resources/shaders/vulkan/convert.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan conversion shader"
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6174-6179, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6537-6542"
|
|
|
|
- name: convert.glsl
|
|
path: pcsx2/resources/shaders/vulkan/convert.glsl
|
|
standalone_path: resources/shaders/vulkan/convert.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan conversion shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6174-6179, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6537-6542"
|
|
|
|
- name: present.glsl
|
|
path: pcsx2/resources/shaders/vulkan/present.glsl
|
|
standalone_path: resources/shaders/vulkan/present.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan presentation shader"
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6366-6370"
|
|
|
|
- name: present.glsl
|
|
path: pcsx2/resources/shaders/vulkan/present.glsl
|
|
standalone_path: resources/shaders/vulkan/present.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan presentation shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6366-6370"
|
|
|
|
- name: merge.glsl
|
|
path: pcsx2/resources/shaders/vulkan/merge.glsl
|
|
standalone_path: resources/shaders/vulkan/merge.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan merge shader"
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6467-6471"
|
|
|
|
- name: merge.glsl
|
|
path: pcsx2/resources/shaders/vulkan/merge.glsl
|
|
standalone_path: resources/shaders/vulkan/merge.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan merge shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6467-6471"
|
|
|
|
- name: interlace.glsl
|
|
path: pcsx2/resources/shaders/vulkan/interlace.glsl
|
|
standalone_path: resources/shaders/vulkan/interlace.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan interlace shader"
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6416-6420"
|
|
|
|
- name: interlace.glsl
|
|
path: pcsx2/resources/shaders/vulkan/interlace.glsl
|
|
standalone_path: resources/shaders/vulkan/interlace.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan interlace shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6416-6420"
|
|
|
|
- name: shadeboost.glsl
|
|
path: pcsx2/resources/shaders/vulkan/shadeboost.glsl
|
|
standalone_path: resources/shaders/vulkan/shadeboost.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan shade boost shader"
|
|
note: >-
|
|
Compiled by the post-processing pass, which runs unconditionally in the
|
|
device creation chain, so a source that cannot be read fails the device.
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6517, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6572-6577, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3061"
|
|
|
|
- name: shadeboost.glsl
|
|
path: pcsx2/resources/shaders/vulkan/shadeboost.glsl
|
|
standalone_path: resources/shaders/vulkan/shadeboost.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan shade boost shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6517, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6572-6577, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3061"
|
|
|
|
- name: cas.glsl
|
|
path: pcsx2/resources/shaders/vulkan/cas.glsl
|
|
standalone_path: resources/shaders/vulkan/cas.glsl
|
|
mode: libretro
|
|
sha1: "005cecf1a5e20b05407d55d0aad22cf81ad66c31"
|
|
required: false
|
|
description: "Vulkan contrast adaptive sharpening shader"
|
|
note: >-
|
|
Includes ffx_a.h and ffx_cas.h. The only shader whose compile failure is
|
|
caught: sharpening is turned off and device creation carries on, because
|
|
older Adreno compilers reject the compute pipeline.
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6623-6625, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3069-3076"
|
|
|
|
- name: cas.glsl
|
|
path: pcsx2/resources/shaders/vulkan/cas.glsl
|
|
standalone_path: resources/shaders/vulkan/cas.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Vulkan contrast adaptive sharpening shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6623-6625, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3069-3076"
|
|
|
|
- name: fsr1.glsl
|
|
path: pcsx2/resources/shaders/vulkan/fsr1.glsl
|
|
standalone_path: resources/shaders/vulkan/fsr1.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "Vulkan FSR1 upscaling shader"
|
|
note: >-
|
|
Read twice, once per pass, with ffx_a_fsr1.h and ffx_fsr1.h substituted
|
|
for its include lines. A failure turns FSR1 upscaling off and device
|
|
creation carries on.
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6672-6676, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3087-3091, source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
|
|
|
|
- name: fsr1.glsl
|
|
path: pcsx2/resources/shaders/vulkan/fsr1.glsl
|
|
standalone_path: resources/shaders/vulkan/fsr1.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Vulkan FSR1 upscaling shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6672-6676, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3087-3091, source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
|
|
|
|
- name: sgsr.glsl
|
|
path: pcsx2/resources/shaders/vulkan/sgsr.glsl
|
|
standalone_path: resources/shaders/vulkan/sgsr.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "Vulkan SGSR upscaling shader"
|
|
note: >-
|
|
Read twice, once per edge-direction variant. A failure turns SGSR
|
|
upscaling off and device creation carries on.
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6720-6724, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3081-3085"
|
|
|
|
- name: sgsr.glsl
|
|
path: pcsx2/resources/shaders/vulkan/sgsr.glsl
|
|
standalone_path: resources/shaders/vulkan/sgsr.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Vulkan SGSR upscaling shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6720-6724, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3081-3085"
|
|
|
|
- name: imgui.glsl
|
|
path: pcsx2/resources/shaders/vulkan/imgui.glsl
|
|
standalone_path: resources/shaders/vulkan/imgui.glsl
|
|
mode: libretro
|
|
required: true
|
|
description: "Vulkan interface shader"
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6747-6752, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3093-3094"
|
|
|
|
- name: imgui.glsl
|
|
path: pcsx2/resources/shaders/vulkan/imgui.glsl
|
|
standalone_path: resources/shaders/vulkan/imgui.glsl
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "Vulkan interface shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6747-6752, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3093-3094"
|
|
|
|
- name: fxaa.fx
|
|
path: pcsx2/resources/shaders/common/fxaa.fx
|
|
standalone_path: resources/shaders/common/fxaa.fx
|
|
mode: libretro
|
|
required: true
|
|
description: "FXAA shader, shared by every backend"
|
|
note: >-
|
|
Compiled by the Vulkan and OpenGL post-processing passes as part of device
|
|
creation, so the device fails without it. The Direct3D backends compile it
|
|
lazily on first use and only lose the effect.
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6544-6549, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3180-3188, source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167"
|
|
|
|
- name: fxaa.fx
|
|
path: pcsx2/resources/shaders/common/fxaa.fx
|
|
standalone_path: resources/shaders/common/fxaa.fx
|
|
mode: standalone
|
|
required: true
|
|
bundled: true
|
|
description: "FXAA shader, shared by every backend"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6544-6549, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3180-3188, source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167"
|
|
|
|
- name: ffx_a.h
|
|
path: pcsx2/resources/shaders/common/ffx_a.h
|
|
standalone_path: resources/shaders/common/ffx_a.h
|
|
mode: libretro
|
|
required: false
|
|
description: "FidelityFX helper header"
|
|
note: >-
|
|
Read as a source file and substituted for the include line of the sharpening
|
|
shader before compilation.
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641"
|
|
|
|
- name: ffx_a.h
|
|
path: pcsx2/resources/shaders/common/ffx_a.h
|
|
standalone_path: resources/shaders/common/ffx_a.h
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "FidelityFX helper header"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641"
|
|
|
|
- name: ffx_cas.h
|
|
path: pcsx2/resources/shaders/common/ffx_cas.h
|
|
standalone_path: resources/shaders/common/ffx_cas.h
|
|
mode: libretro
|
|
required: false
|
|
description: "FidelityFX CAS header"
|
|
note: "Substituted the same way as ffx_a.h."
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641"
|
|
|
|
- name: ffx_cas.h
|
|
path: pcsx2/resources/shaders/common/ffx_cas.h
|
|
standalone_path: resources/shaders/common/ffx_cas.h
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "FidelityFX CAS header"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641"
|
|
|
|
- name: ffx_a_fsr1.h
|
|
path: pcsx2/resources/shaders/common/ffx_a_fsr1.h
|
|
standalone_path: resources/shaders/common/ffx_a_fsr1.h
|
|
mode: libretro
|
|
required: false
|
|
description: "FidelityFX helper header for FSR1"
|
|
note: >-
|
|
Read as a source file and substituted for the include line of the FSR1
|
|
shader before compilation.
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
|
|
|
|
- name: ffx_a_fsr1.h
|
|
path: pcsx2/resources/shaders/common/ffx_a_fsr1.h
|
|
standalone_path: resources/shaders/common/ffx_a_fsr1.h
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "FidelityFX helper header for FSR1"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
|
|
|
|
- name: ffx_fsr1.h
|
|
path: pcsx2/resources/shaders/common/ffx_fsr1.h
|
|
standalone_path: resources/shaders/common/ffx_fsr1.h
|
|
mode: libretro
|
|
required: false
|
|
description: "FidelityFX FSR1 header"
|
|
note: "Substituted the same way as ffx_a_fsr1.h."
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
|
|
|
|
- name: ffx_fsr1.h
|
|
path: pcsx2/resources/shaders/common/ffx_fsr1.h
|
|
standalone_path: resources/shaders/common/ffx_fsr1.h
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "FidelityFX FSR1 header"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
|
|
|
|
- name: tfx_vgs.glsl
|
|
path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl
|
|
standalone_path: resources/shaders/opengl/tfx_vgs.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL texture function vertex and geometry shader"
|
|
note: >-
|
|
The OpenGL backend is one of those the renderer setting selects, and it is
|
|
what an Android device falls back to when Vulkan is not chosen. Its device
|
|
creation fails without this source, while a Vulkan session is unaffected.
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895, source pcsx2/GS/GS.cpp:97-133"
|
|
|
|
- name: tfx_vgs.glsl
|
|
path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl
|
|
standalone_path: resources/shaders/opengl/tfx_vgs.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL texture function vertex and geometry shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895, source pcsx2/GS/GS.cpp:97-133"
|
|
|
|
- name: tfx_fs.glsl
|
|
path: pcsx2/resources/shaders/opengl/tfx_fs.glsl
|
|
standalone_path: resources/shaders/opengl/tfx_fs.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL texture function fragment shader"
|
|
note: "Read with tfx_vgs.glsl. The OpenGL device fails without it."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895"
|
|
|
|
- name: tfx_fs.glsl
|
|
path: pcsx2/resources/shaders/opengl/tfx_fs.glsl
|
|
standalone_path: resources/shaders/opengl/tfx_fs.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL texture function fragment shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895"
|
|
|
|
- name: convert.glsl
|
|
path: pcsx2/resources/shaders/opengl/convert.glsl
|
|
standalone_path: resources/shaders/opengl/convert.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL conversion shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:517-523"
|
|
|
|
- name: convert.glsl
|
|
path: pcsx2/resources/shaders/opengl/convert.glsl
|
|
standalone_path: resources/shaders/opengl/convert.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL conversion shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:517-523"
|
|
|
|
- name: present.glsl
|
|
path: pcsx2/resources/shaders/opengl/present.glsl
|
|
standalone_path: resources/shaders/opengl/present.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL presentation shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:605-610"
|
|
|
|
- name: present.glsl
|
|
path: pcsx2/resources/shaders/opengl/present.glsl
|
|
standalone_path: resources/shaders/opengl/present.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL presentation shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:605-610"
|
|
|
|
- name: merge.glsl
|
|
path: pcsx2/resources/shaders/opengl/merge.glsl
|
|
standalone_path: resources/shaders/opengl/merge.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL merge shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:641-646"
|
|
|
|
- name: merge.glsl
|
|
path: pcsx2/resources/shaders/opengl/merge.glsl
|
|
standalone_path: resources/shaders/opengl/merge.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL merge shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:641-646"
|
|
|
|
- name: interlace.glsl
|
|
path: pcsx2/resources/shaders/opengl/interlace.glsl
|
|
standalone_path: resources/shaders/opengl/interlace.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL interlace shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:664-669"
|
|
|
|
- name: interlace.glsl
|
|
path: pcsx2/resources/shaders/opengl/interlace.glsl
|
|
standalone_path: resources/shaders/opengl/interlace.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL interlace shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:664-669"
|
|
|
|
- name: shadeboost.glsl
|
|
path: pcsx2/resources/shaders/opengl/shadeboost.glsl
|
|
standalone_path: resources/shaders/opengl/shadeboost.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL shade boost shader"
|
|
note: >-
|
|
Compiled with the FXAA program in the OpenGL device creation chain, so that
|
|
device fails without it.
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3435-3441"
|
|
|
|
- name: shadeboost.glsl
|
|
path: pcsx2/resources/shaders/opengl/shadeboost.glsl
|
|
standalone_path: resources/shaders/opengl/shadeboost.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL shade boost shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3435-3441"
|
|
|
|
- name: cas.glsl
|
|
path: pcsx2/resources/shaders/opengl/cas.glsl
|
|
standalone_path: resources/shaders/opengl/cas.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL contrast adaptive sharpening shader"
|
|
note: >-
|
|
A desktop GL compute shader, read only on a GL 4.2 context with compute
|
|
shaders and gated away from GL ES contexts because feeding it to an ES
|
|
compiler crashes some drivers. A failure turns sharpening off.
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3624-3630, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:689-698"
|
|
|
|
- name: cas.glsl
|
|
path: pcsx2/resources/shaders/opengl/cas.glsl
|
|
standalone_path: resources/shaders/opengl/cas.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL contrast adaptive sharpening shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3624-3630, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:689-698"
|
|
|
|
- name: imgui.glsl
|
|
path: pcsx2/resources/shaders/opengl/imgui.glsl
|
|
standalone_path: resources/shaders/opengl/imgui.glsl
|
|
mode: libretro
|
|
required: false
|
|
description: "OpenGL interface shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:792-793, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3684-3691"
|
|
|
|
- name: imgui.glsl
|
|
path: pcsx2/resources/shaders/opengl/imgui.glsl
|
|
standalone_path: resources/shaders/opengl/imgui.glsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "OpenGL interface shader"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:792-793, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3684-3691"
|
|
|
|
- name: tfx.fx
|
|
path: pcsx2/resources/shaders/dx11/tfx.fx
|
|
standalone_path: resources/shaders/dx11/tfx.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D texture function shader"
|
|
note: >-
|
|
Read by the Direct3D 11 and Direct3D 12 backends of the Windows on arm64
|
|
build, whose devices fail without it. The Android asset step drops the dx11
|
|
folder because the mobile backends never compile it.
|
|
source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:215-218, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:1008, source platforms/android/app/build.gradle.kts:73-78"
|
|
|
|
- name: convert.fx
|
|
path: pcsx2/resources/shaders/dx11/convert.fx
|
|
standalone_path: resources/shaders/dx11/convert.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D conversion shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:229-231, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2893"
|
|
|
|
- name: present.fx
|
|
path: pcsx2/resources/shaders/dx11/present.fx
|
|
standalone_path: resources/shaders/dx11/present.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D presentation shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:267, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3041"
|
|
|
|
- name: merge.fx
|
|
path: pcsx2/resources/shaders/dx11/merge.fx
|
|
standalone_path: resources/shaders/dx11/merge.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D merge shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:319, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3120"
|
|
|
|
- name: interlace.fx
|
|
path: pcsx2/resources/shaders/dx11/interlace.fx
|
|
standalone_path: resources/shaders/dx11/interlace.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D interlace shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:354, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3084"
|
|
|
|
- name: shadeboost.fx
|
|
path: pcsx2/resources/shaders/dx11/shadeboost.fx
|
|
standalone_path: resources/shaders/dx11/shadeboost.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D shade boost shader"
|
|
source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:374, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3190"
|
|
|
|
- name: cas.hlsl
|
|
path: pcsx2/resources/shaders/dx11/cas.hlsl
|
|
standalone_path: resources/shaders/dx11/cas.hlsl
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D contrast adaptive sharpening shader"
|
|
note: "Includes ffx_a.h and ffx_cas.h."
|
|
source_ref: "source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2305, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2365"
|
|
|
|
- name: imgui.fx
|
|
path: pcsx2/resources/shaders/dx11/imgui.fx
|
|
standalone_path: resources/shaders/dx11/imgui.fx
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Direct3D interface shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2355-2359, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2393"
|
|
|
|
- name: proverb.zip
|
|
standalone_path: arcade/proverb.zip
|
|
mode: standalone
|
|
required: false
|
|
max_size: 67108864
|
|
validation: [size]
|
|
description: "Arcade boot programs"
|
|
note: >-
|
|
The Proverb bootloader release, one zip holding bin/<gameid>/boot.elf for
|
|
every arcade game. The Android application downloads it from the proverb
|
|
nightly release into arcade under its files directory, refuses one over
|
|
64 MB or one holding no boot program, and writes the game's boot.elf out
|
|
of it at each import. The core opens only that boot.elf, at the path the
|
|
game's manifest gives, and an arcade boot stops without it.
|
|
source_ref: "source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:46-47, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:58, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:118, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:131-167, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:393-400, source pcsx2/VMManager.cpp:1719-1726"
|
|
|
|
- name: message.wav
|
|
path: pcsx2/resources/sounds/achievements/message.wav
|
|
standalone_path: resources/sounds/achievements/message.wav
|
|
mode: libretro
|
|
required: false
|
|
description: "Achievement notification sound"
|
|
note: >-
|
|
Played from the resources folder when the achievement information sound is
|
|
enabled and no custom sound is set.
|
|
source_ref: "source pcsx2/Achievements.cpp:68, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1528"
|
|
|
|
- name: message.wav
|
|
path: pcsx2/resources/sounds/achievements/message.wav
|
|
standalone_path: resources/sounds/achievements/message.wav
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "c54f04b63ac6f04e0a0944ef260b5497e4494dbd"
|
|
description: "Achievement notification sound"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/Achievements.cpp:68, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1528"
|
|
|
|
- name: unlock.wav
|
|
path: pcsx2/resources/sounds/achievements/unlock.wav
|
|
standalone_path: resources/sounds/achievements/unlock.wav
|
|
mode: libretro
|
|
required: false
|
|
sha1: da328a0a3074ec86fee2d6741bfc2e5a1f68d063
|
|
size: 202702
|
|
description: "Achievement unlock sound"
|
|
source_ref: "source pcsx2/Achievements.cpp:69, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1581"
|
|
|
|
- name: unlock.wav
|
|
path: pcsx2/resources/sounds/achievements/unlock.wav
|
|
standalone_path: resources/sounds/achievements/unlock.wav
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "da328a0a3074ec86fee2d6741bfc2e5a1f68d063"
|
|
description: "Achievement unlock sound"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/Achievements.cpp:69, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1581"
|
|
|
|
- name: lbsubmit.wav
|
|
path: pcsx2/resources/sounds/achievements/lbsubmit.wav
|
|
standalone_path: resources/sounds/achievements/lbsubmit.wav
|
|
mode: libretro
|
|
required: false
|
|
description: "Leaderboard submission sound"
|
|
source_ref: "source pcsx2/Achievements.cpp:70, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1675"
|
|
|
|
- name: lbsubmit.wav
|
|
path: pcsx2/resources/sounds/achievements/lbsubmit.wav
|
|
standalone_path: resources/sounds/achievements/lbsubmit.wav
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "5ad1e110dcf0ffd26405981398892a82e4f3bad1"
|
|
description: "Leaderboard submission sound"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/Achievements.cpp:70, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1675"
|
|
|
|
- name: placeholder.png
|
|
path: pcsx2/resources/fullscreenui/placeholder.png
|
|
standalone_path: resources/fullscreenui/placeholder.png
|
|
mode: libretro
|
|
required: false
|
|
description: "Fullscreen interface placeholder texture"
|
|
note: >-
|
|
Named as the placeholder texture when the fullscreen interface initialises.
|
|
source_ref: "upstream pcsx2/ImGui/FullscreenUI.cpp:331"
|
|
|
|
- name: placeholder.png
|
|
path: pcsx2/resources/fullscreenui/placeholder.png
|
|
standalone_path: resources/fullscreenui/placeholder.png
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "25e41433147face77af96fecac4519ed11ae8072"
|
|
description: "Fullscreen interface placeholder texture"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "upstream pcsx2/ImGui/FullscreenUI.cpp:331"
|
|
|
|
- name: no-save.png
|
|
path: pcsx2/resources/fullscreenui/no-save.png
|
|
standalone_path: resources/fullscreenui/no-save.png
|
|
mode: libretro
|
|
required: false
|
|
description: "Empty save slot texture"
|
|
source_ref: "source pcsx2/ImGui/ImGuiOverlays.cpp:1689"
|
|
|
|
- name: no-save.png
|
|
path: pcsx2/resources/fullscreenui/no-save.png
|
|
standalone_path: resources/fullscreenui/no-save.png
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "7b0bb79d38c573648de218645c6fb16449e156e0"
|
|
description: "Empty save slot texture"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/ImGuiOverlays.cpp:1689"
|
|
|
|
- name: media-cdrom.svg
|
|
path: pcsx2/resources/fullscreenui/media-cdrom.svg
|
|
standalone_path: resources/fullscreenui/media-cdrom.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Game list menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1398, source pcsx2/ImGui/FullscreenUI.cpp:3522"
|
|
|
|
- name: media-cdrom.svg
|
|
path: pcsx2/resources/fullscreenui/media-cdrom.svg
|
|
standalone_path: resources/fullscreenui/media-cdrom.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "36cc8f46014a321b7602e52c062ab23d7c256ccc"
|
|
description: "Game list menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1398, source pcsx2/ImGui/FullscreenUI.cpp:3522"
|
|
|
|
- name: start-game.svg
|
|
path: pcsx2/resources/fullscreenui/start-game.svg
|
|
standalone_path: resources/fullscreenui/start-game.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Start game menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1404"
|
|
|
|
- name: start-game.svg
|
|
path: pcsx2/resources/fullscreenui/start-game.svg
|
|
standalone_path: resources/fullscreenui/start-game.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "dd8e7a8bebe509a38b803105abaf37b275f4cbb3"
|
|
description: "Start game menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1404"
|
|
|
|
- name: applications-system.svg
|
|
path: pcsx2/resources/fullscreenui/applications-system.svg
|
|
standalone_path: resources/fullscreenui/applications-system.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Settings menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1411, source pcsx2/ImGui/FullscreenUI.cpp:3517"
|
|
|
|
- name: applications-system.svg
|
|
path: pcsx2/resources/fullscreenui/applications-system.svg
|
|
standalone_path: resources/fullscreenui/applications-system.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Settings menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1411, source pcsx2/ImGui/FullscreenUI.cpp:3517"
|
|
|
|
- name: exit.svg
|
|
path: pcsx2/resources/fullscreenui/exit.svg
|
|
standalone_path: resources/fullscreenui/exit.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Exit menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1417, source pcsx2/ImGui/FullscreenUI.cpp:1550"
|
|
|
|
- name: exit.svg
|
|
path: pcsx2/resources/fullscreenui/exit.svg
|
|
standalone_path: resources/fullscreenui/exit.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "8452aac0ea8adf96f52c6fc87b7bc9c038249c97"
|
|
description: "Exit menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1417, source pcsx2/ImGui/FullscreenUI.cpp:1550"
|
|
|
|
- name: start-file.svg
|
|
path: pcsx2/resources/fullscreenui/start-file.svg
|
|
standalone_path: resources/fullscreenui/start-file.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Start file menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1474"
|
|
|
|
- name: start-file.svg
|
|
path: pcsx2/resources/fullscreenui/start-file.svg
|
|
standalone_path: resources/fullscreenui/start-file.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "47bd0895af12344dd80d7dc1133c26d2b5081110"
|
|
description: "Start file menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1474"
|
|
|
|
- name: drive-cdrom.svg
|
|
path: pcsx2/resources/fullscreenui/drive-cdrom.svg
|
|
standalone_path: resources/fullscreenui/drive-cdrom.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Start disc menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1480"
|
|
|
|
- name: drive-cdrom.svg
|
|
path: pcsx2/resources/fullscreenui/drive-cdrom.svg
|
|
standalone_path: resources/fullscreenui/drive-cdrom.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "6ff7f132ca2483d7e24a52eead4d3b807eb9addf"
|
|
description: "Start disc menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1480"
|
|
|
|
- name: start-bios.svg
|
|
path: pcsx2/resources/fullscreenui/start-bios.svg
|
|
standalone_path: resources/fullscreenui/start-bios.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Start BIOS menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1486"
|
|
|
|
- name: start-bios.svg
|
|
path: pcsx2/resources/fullscreenui/start-bios.svg
|
|
standalone_path: resources/fullscreenui/start-bios.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "061f35078713d8bb386d595964da7366781f98ef"
|
|
description: "Start BIOS menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1486"
|
|
|
|
- name: back-icon.svg
|
|
path: pcsx2/resources/fullscreenui/back-icon.svg
|
|
standalone_path: resources/fullscreenui/back-icon.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Back menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1492, source pcsx2/ImGui/FullscreenUI.cpp:1542"
|
|
|
|
- name: back-icon.svg
|
|
path: pcsx2/resources/fullscreenui/back-icon.svg
|
|
standalone_path: resources/fullscreenui/back-icon.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "9b754fe9c868225a922dd3e6fc2f9d447ff5442c"
|
|
description: "Back menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1492, source pcsx2/ImGui/FullscreenUI.cpp:1542"
|
|
|
|
- name: desktop-mode.svg
|
|
path: pcsx2/resources/fullscreenui/desktop-mode.svg
|
|
standalone_path: resources/fullscreenui/desktop-mode.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Desktop mode menu icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1558"
|
|
|
|
- name: desktop-mode.svg
|
|
path: pcsx2/resources/fullscreenui/desktop-mode.svg
|
|
standalone_path: resources/fullscreenui/desktop-mode.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "513d784434cd934048e16b2a333b4d65da099e8b"
|
|
description: "Desktop mode menu icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1558"
|
|
|
|
- name: AppBanner.svg
|
|
path: pcsx2/resources/icons/AppBanner.svg
|
|
standalone_path: resources/icons/AppBanner.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "Application banner"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:783"
|
|
|
|
- name: AppBanner.svg
|
|
path: pcsx2/resources/icons/AppBanner.svg
|
|
standalone_path: resources/icons/AppBanner.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "cf42e9d792747ccb06ff243672ed37b30db23def"
|
|
description: "Application banner"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:783"
|
|
|
|
- name: AppIconLarge.png
|
|
path: pcsx2/resources/icons/AppIconLarge.png
|
|
standalone_path: resources/icons/AppIconLarge.png
|
|
mode: libretro
|
|
required: false
|
|
description: "Application icon"
|
|
note: >-
|
|
Drawn by the fullscreen interface, shown by the Qt setup wizard, and copied
|
|
out when a desktop entry is written.
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1315, upstream pcsx2-qt/SetupWizardDialog.cpp:165, upstream pcsx2-qt/QtUtils.cpp:843"
|
|
|
|
- name: AppIconLarge.png
|
|
path: pcsx2/resources/icons/AppIconLarge.png
|
|
standalone_path: resources/icons/AppIconLarge.png
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
sha1: "bd9262879f8a72ec610a9554b503d747194a0f49"
|
|
description: "Application icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1315, upstream pcsx2-qt/SetupWizardDialog.cpp:165, upstream pcsx2-qt/QtUtils.cpp:843"
|
|
|
|
- name: AppIconLarge.ico
|
|
path: pcsx2/resources/icons/AppIconLarge.ico
|
|
standalone_path: resources/icons/AppIconLarge.ico
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Windows application icon"
|
|
note: "Read next to the program when a shortcut is written."
|
|
source_ref: "upstream pcsx2-qt/QtUtils.cpp:755"
|
|
|
|
- name: ra-icon.svg
|
|
path: pcsx2/resources/icons/ra-icon.svg
|
|
standalone_path: resources/icons/ra-icon.svg
|
|
mode: libretro
|
|
required: false
|
|
description: "RetroAchievements icon"
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI_Settings.cpp:4503, source pcsx2-qt/SetupWizardDialog.cpp:428, upstream pcsx2-qt/Settings/AchievementLoginDialog.cpp:21"
|
|
|
|
- name: ra-icon.svg
|
|
path: pcsx2/resources/icons/ra-icon.svg
|
|
standalone_path: resources/icons/ra-icon.svg
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "RetroAchievements icon"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI_Settings.cpp:4503, source pcsx2-qt/SetupWizardDialog.cpp:428, upstream pcsx2-qt/Settings/AchievementLoginDialog.cpp:21"
|
|
|
|
- name: "star-<rating>.svg"
|
|
path: "pcsx2/resources/icons/star-<rating>.svg"
|
|
standalone_path: "resources/icons/star-<rating>.svg"
|
|
mode: libretro
|
|
required: false
|
|
description: "Compatibility rating icons"
|
|
note: >-
|
|
Six files, star-0.svg through star-5.svg, named from the compatibility
|
|
rating of the entry.
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:788, source pcsx2-qt/GameList/GameListModel.cpp:529"
|
|
|
|
- name: "star-<rating>.svg"
|
|
path: "pcsx2/resources/icons/star-<rating>.svg"
|
|
standalone_path: "resources/icons/star-<rating>.svg"
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Compatibility rating icons"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:788, source pcsx2-qt/GameList/GameListModel.cpp:529"
|
|
|
|
- name: "<region>.svg"
|
|
path: "pcsx2/resources/icons/flags/<region>.svg"
|
|
standalone_path: "resources/icons/flags/<region>.svg"
|
|
mode: libretro
|
|
required: false
|
|
description: "Region flag icons"
|
|
note: >-
|
|
Forty-eight files, named from the region of the entry through
|
|
RegionToFlagFilename.
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:2881"
|
|
|
|
- name: "<region>.svg"
|
|
path: "pcsx2/resources/icons/flags/<region>.svg"
|
|
standalone_path: "resources/icons/flags/<region>.svg"
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Region flag icons"
|
|
note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK."
|
|
source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:2881"
|
|
|
|
- name: cover-placeholder.png
|
|
path: pcsx2/resources/cover-placeholder.png
|
|
standalone_path: resources/cover-placeholder.png
|
|
mode: standalone
|
|
required: false
|
|
bundled: true
|
|
description: "Game list cover placeholder"
|
|
source_ref: "upstream pcsx2-qt/GameList/GameListModel.cpp:531"
|