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libretro/emulators/hcl.yml
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Abdessamad Derraz 9f8a2a9fe2 chore: mark what each emulator install brings
Every bundled flag was checked against the release or the build recipe of the build that reads the file. A libretro core zip holds the core alone: fMSX, Nuance, ep128emu and PCEE2 files the source tree carries are no longer bundled, and blueMSX, ARMSX2, YAPS2, Cemu and Jazz2 entries are split per build. Files the release ships and the profile missed are now bundled (POM2, ZQuest Classic, EmuCoreX, Linux Loader). Platform packages that differ are named: Batocera installs hcl and Hurrican without their data, ROCKNIX ships touchHLE's Liberation Sans fonts only, Batocera and RetroPie install blueMSX's machines beside the core.
2026-10-20 06:11:39 +02:00

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YAML

emulator: Hydra Castle Labyrinth
type: standalone
core_classification: game_engine
source: "https://github.com/ptitSeb/hydracastlelabyrinth"
upstream: "https://github.com/ptitSeb/hydracastlelabyrinth"
profiled_date: "2026-10-04"
source_commit: "e31648688434a789e3056e52cdf1b9a842eeed48"
core_version: ~
display_name: "Hydra Castle Labyrinth (hcl)"
cores: [hcl]
systems: []
verification: existence
notes: |
Open-source port of E. Hashimoto's 2008 Japanese freeware Metroidvania Hydra
Castle Labyrinth. ptitSeb's SDL/SDL2/SDL3 fork is used by batocera (the
package batocera/ports/hcl pins HCL_VERSION to this commit).
The SDL builds open every data file from a relative "data/" prefix
hard-coded in the sources:
- src/qda.c:19, strcpy(fullPath, "data/") before the archive name
- src/sdl2/graphics.c:223, fopen("data/bmp.qda", "rb")
- src/text.c:79, "data/" before en.dat or jp.dat
- src/game.c:1195 and src/game.c:1290, "data/map/" and "data/obj/"
- src/sdl2/audio.c:30 and src/sdl2/audio.c:40, "data/" before the
music and sound names
- src/game.h:184, savename macro = "data/save.tmp"
Save files are rewritten in that same relative data/ tree, so the game must
be launched from a working directory that contains data/.
Paths below are written under hcl/, which stands for that working
directory. The data/ tree is shipped in the source repository.
files:
- name: "bmp.qda"
not_bundled_on: [batocera]
path: "hcl/data/bmp.qda"
category: game_data
description: "Packed graphics (QDA archive of all bitmaps)"
required: true
bundled: true
source_ref: "src/qda.c:19-28, src/sdl2/graphics.c:223"
note: "The v0.1.0 release zips and AppImages ship the whole data/ tree next to the hcl binary."
- name: "en.dat"
not_bundled_on: [batocera]
path: "hcl/data/en.dat"
category: game_data
description: "English localization"
required: true
bundled: true
source_ref: "src/text.c:79-93"
- name: "jp.dat"
not_bundled_on: [batocera]
path: "hcl/data/jp.dat"
category: game_data
description: "Japanese localization"
required: true
bundled: true
source_ref: "src/text.c:79-93"
- name: "map/"
not_bundled_on: [batocera]
type: directory
path: "hcl/data/map/"
category: game_data
description: "Room tile maps, <nnn>.map and the background layer <nnn>a.map"
required: true
bundled: true
source_ref: "src/game.c:1195-1209"
- name: "obj/"
not_bundled_on: [batocera]
type: directory
path: "hcl/data/obj/"
category: game_data
description: "Per-room object definitions, <nnn>.dat"
required: true
bundled: true
source_ref: "src/game.c:1290-1306"
- name: "midi/"
not_bundled_on: [batocera]
type: directory
path: "hcl/data/midi/"
category: game_data
description: "Music, each track as .mid and .ogg"
required: false
bundled: true
source_ref: "src/sdl2/audio.c:25-34, src/game.c:48-56, src/game.c:473-474"
note: >
PHL_LoadMusic appends .ogg or .mid according to the music type option.
A track that fails to load is not played.
- name: "wav/"
not_bundled_on: [batocera]
type: directory
path: "hcl/data/wav/"
category: game_data
description: "Sound effect samples"
required: false
bundled: true
source_ref: "src/sdl2/audio.c:37-42, src/game.c:428-470"