Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/R7X.ini
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

23 lines
676 B
INI

# R7XE69, R7XJ13, R7XP69 - Need for Speed: Nitro
[Core]
# The game has an undetected idle loop, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the idle loop detection patch.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
# Responsive car painting.
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Functional pointing while car painting.
EFBAccessEnable = True
# Customizable cars load as completely black otherwise (even in their default state), sun bloom.
EFBToTextureEnable = False