Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/RFN.ini
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

10 lines
610 B
INI

# RFNP01, RFNJ01, RFNW01, RFNE01, RFNK01 - Wii Fit and Wii Fit Channel
[Video_Hacks]
# The Wii Fit Channel shows Mii faces and a graph; however, EFBToTextureEnable must be disabled for this to work.
# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
#EFBToTextureEnable = False
# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled.
DeferEFBCopies = False