Files
libretro/emulators/lutro.yml
T
Abdessamad Derraz d124f6c516 feat: watch the profiles that declare no files
An empty file list is the one assertion here that ages unwatched. Nothing
can go missing and no ref can drift, so nothing notices when a core that
embedded everything grows a path. virtualjaguar said "No external BIOS
files are required or loaded by this core" while its source had grown
eleven filenames read from the system directory, and only a reading
found it.

fileless_audit looks for the request itself, the system directory ask, in
the sources each profile already cites. Over the 151 fileless profiles it
named eleven, of which two were covered by data_directories, six carried
an exclusion_note, and three had nothing written down at all: craft
writes its world database in that directory, dice stores the answer in a
variable no other file in the tree names, lutro hands it to the Lua game.
Each now says so.

The check settles: declared files, a declared directory, or a written
answer all end it, so what it reports is the set nobody has read yet. A
test holds the corpus at zero.
2026-09-04 18:13:53 +02:00

31 lines
1.0 KiB
YAML

emulator: Lutro
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/libretro-lutro"
upstream: "https://github.com/libretro/libretro-lutro"
profiled_date: "2026-03-24"
source_commit: "b84d0605e847e07657a44a1a11374a03a6e8a489"
core_version: "v1"
display_name: "Lua Engine (Lutro)"
cores:
- lutro
systems: []
notes: |
Lutro is a Lua game framework for libretro implementing a subset of the
LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
standalone upstream.
retro_load_game() calls lutro_load(info->path) to load the game
directory or archive (libretro.c:241). The core exposes
love.filesystem.getAppdataDirectory to games as the system_dir
(filesystem.c:296) but does not load any files from it itself.
No BIOS, firmware, or system files required.
exclusion_note: >
The system directory is not read by the core but handed to the Lua game
through fs_getAppdataDirectory, so whatever is loaded from it is the game's
own content, not a file this core names (filesystem.c:291-303).
files: []