Files
libretro/emulators/bermuda.yml
T

83 lines
3.2 KiB
YAML

emulator: "Bermuda Syndrome (bs)"
type: standalone
core_classification: game_engine
source: "https://github.com/cyxx/bermuda"
profiled_date: "2026-10-22"
source_commit: "cf6bdb68d53a1618967da565a44c931b15daf791"
core_version: "0.1.7"
display_name: "Bermuda Syndrome (bs)"
cores:
- "bs"
systems: [bermuda-syndrome]
notes: |
Gregory Montoir's rewrite of the Bermuda Syndrome engine (Century
Interactive, 1995), reversed from the Windows executable. It plays the
retail and demo data. EmuELEC builds this revision as bs and starts it with
--datapath=/storage/roms/ports/bermuda/ from that same directory.
ref: README.TXT:9-14, main.cpp:17-19,
EmuELEC packages/sx05re/emuelec-ports/bermuda/package.mk:4-5,
EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:25-36
The data directory is walked recursively at start and every name is matched
case-insensitively against that list. A path from the scripts starting with
..\ is taken from the data root, any other from SCN/. A single file starting
with -rom1fs- is read as a romfs image of the same tree.
ref: fs.cpp:40-52, fs.cpp:96-121, fs.cpp:237-321
The release is told from its first scene: -00.SCN marks the demo, -01.SCN
the German release and _01.SCN the French and English ones. None found stops
the engine. The demo skips bermuda.ovr.
ref: game.cpp:67-84, resource.cpp:44-49
Music: each MIDI cue is replaced by track<NN>.ogg in the music directory
(MUSIC by default, EmuELEC passes none) when that file exists, the CD
soundtrack ripped to 22 kHz Vorbis, else the .mid from the data. Videos
under DATA/ are skipped when absent. Korean text is drawn with BT16.TBM,
the Hangul bitmap font of Windows 3.x, read from the working directory and
checked for its signature.
ref: game.cpp:1108-1156, game.cpp:1078-1095, resource.cpp:461-478,
game.cpp:27-31
files:
- name: "_01.SCN"
aliases: ["-01.SCN", "-00.SCN"]
path: "SCN/_01.SCN"
category: game_data
system: bermuda-syndrome
required: true
description: "First scene of the retail release (French, English), -01.SCN for the German one, -00.SCN for the demo"
source_ref: "game.cpp:67-84, fs.cpp:237-260"
- name: "bermuda.wgp"
category: game_data
system: bermuda-syndrome
required: true
description: "Bag and status bar bitmaps"
note: "Opened at the root of the data directory, and a missing file stops the engine."
source_ref: "resource.cpp:51, resource.cpp:130-138"
- name: "bermuda.spr"
category: game_data
system: bermuda-syndrome
required: true
description: "Common sprites"
source_ref: "resource.cpp:60-65"
- name: "bermuda.ovr"
category: game_data
system: bermuda-syndrome
required: false
description: "Overlay data of the retail release"
note: "Read unless the data is the demo, which has no such file."
source_ref: "resource.cpp:44-49"
- name: "BT16.TBM"
category: game_data
system: bermuda-syndrome
required: false
size: 330328
description: "Windows 3.x Hangul bitmap font"
note: "Loaded only when the dialogue text is CP949, the Korean release. Must start with \"TTBITMAP VARIABLE-PITCH HANGEUL\" and carry 16x16 glyphs."
source_ref: "game.cpp:27-31, resource.cpp:461-478"