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Remove 30 phantom shapes[2-v].dat entries. shapeFile[34] in lvlmast.c maps to newsh?.shp (enemy sprites), NOT shapes?.dat (level tilesets). Only 5 shapes exist: ), W, X, Y, Z — the characters actually referenced by level data. Verified against trapexit/libretro-opentyrian source. Cross-ref: 54 -> 24.
5.4 MiB
5.4 MiB