Files
libretro/emulators/openlara.yml
Abdessamad Derraz 0543165ed2 feat: re-profile 22 emulators, refactor validation to common.py
batch re-profiled nekop2 through pokemini. mupen64plus renamed to
mupen64plus_next. new profiles: nes, mupen64plus_next.
validation functions (_build_validation_index, check_file_validation)
consolidated in common.py — single source of truth for verify.py
and generate_pack.py. pipeline 100% consistent on all 6 platforms.
2026-03-24 22:31:22 +01:00

25 lines
1.1 KiB
YAML

emulator: OpenLara
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/OpenLara"
upstream: "https://github.com/XProger/OpenLara"
profiled_date: "2026-03-24"
core_version: "v1"
display_name: "Tomb Raider (OpenLara)"
cores: [openlara]
systems: [tomb-raider]
verification: existence
notes: >
Open-source reimplementation of the classic Tomb Raider engine (TR1-TR4).
Accepts phd|psx|tr2|sat extensions (main.cpp:246). need_fullpath is true -
the core resolves game assets relative to the content directory.
retro_load_game (main.cpp:602) derives contentDir from the level file path
and strips level/ if present. Game version auto-detected by probing for
known level files (gameflow.h:1047-1071). Audio tracks loaded from audio/
subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (gameflow.h:1272-1356).
System directory used only for shader cache at {system_dir}/openlara/cache/
(main.cpp:177-197). No BIOS, firmware, or engine data files required in
system directory. .info omits sat from supported_extensions (code declares it).
files: []