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Each platform's own packages were read at the revision our data pins, for every emulator and core it ships: Batocera, Recalbox, RetroPie, ROCKNIX, Lakka, RetroDECK, RetroBat and EmuDeck. Files a package installs where the emulator reads them are recorded with installed_on, and files a release bundles but a package leaves out with not_bundled_on, so each platform's pack brings what its users lack and nothing they already have. The standalone profiles never checked before were held against their releases the same way. Batocera's imame4all is the mame2000 core. The primary neogeo.zip was a 7.7 KB placeholder no platform pins and no pack served: removed, the real dumps stay in .variants.
54 lines
2.5 KiB
YAML
54 lines
2.5 KiB
YAML
emulator: ECWolf
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type: standalone + libretro
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core_classification: game_engine
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source: "https://github.com/libretro/ecwolf"
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upstream: "https://bitbucket.org/ecwolf/ecwolf"
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profiled_date: "2026-03-23"
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source_commit: "0cccd9a85d7ffa33fb695691a8a5db246606518c"
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core_version: "1.3.99999"
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display_name: "Wolfenstein 3D (ECWolf)"
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cores: [ecwolf]
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systems: [wolfenstein3d]
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notes: |
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Wolfenstein 3D source port by Braden Obrzut. Plays Wolf3D (wl6/wl1),
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Spear of Destiny (sod/sdm), Super 3D Noah's Ark (n3d), and community pk3 mods.
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Blake Stone and Rise of the Triad support flagged as Preview in upstream.
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Requires ecwolf.pk3, the engine data package built from wadsrc/static/.
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Contains IWADINFO (game detection rules), palettes, sprites, map configs,
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DECORATE actor definitions, MAPINFO, SNDINFO, fonts, and localization strings.
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Without this file: "Could not open ecwolf.pk3!" fatal error.
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Libretro no longer reads ecwolf.pk3 from disk: it is compiled into the core as
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a byte array and opened through a MemoryReader, with a fatal error naming it
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"embedded" when that fails. The system directory is still passed to SelectGame,
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but for the game data search, not for the engine package.
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ref: src/libretro/ecwolf_pk3_data.c, src/wl_iwad.cpp:664-672,
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src/libretro/libretro.cpp:1009-1011
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Standalone: ecwolf.pk3 searched in progdir (binary directory).
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ref: src/libretro/wl_main.cpp:1247 (progdir passed to SelectGame)
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Also: INSTALL_PREFIX/share/ecwolf/ on Linux (src/wl_iwad.cpp:648)
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Game data files (vswap, gamemaps, vgagraph, audiot) loaded from content
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directory, not system directory. Auto-detects game variant by scanning
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lump contents against IWADINFO MustContain rules.
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Libretro fork based on ECWolf 1.3.99999-dev (forked 2020-02-23).
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Upstream head at 1.5.0pre with broader game support.
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files:
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- name: "ecwolf.pk3"
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description: "ECWolf engine data package"
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required: true
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mode: standalone
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bundled: true
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md5: "c011b428819eea4a80b455c245a5a04d"
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source_ref: "src/version.h:12 (MAIN_PK3), src/wl_iwad.cpp:664-672 (embedded open + fatal)"
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note: >
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Built from wadsrc/static/ via zipdir. Contains IWADINFO (game detection rules),
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palettes (wolfpal, spearpal, blakepal, noahpal), map lump remappers (wl6map,
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sodmap, etc.), DECORATE actor definitions, MAPINFO, SNDINFO, SNDSEQ, textures,
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sprites, fonts, and localization strings. md5 from .info, not validated by code.
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Shipped beside the executable in the Windows zip and in /usr/share/ecwolf by the .deb.
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