mirror of
https://github.com/Abdess/retroarch_system.git
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Each platform's own packages were read at the revision our data pins, for every emulator and core it ships: Batocera, Recalbox, RetroPie, ROCKNIX, Lakka, RetroDECK, RetroBat and EmuDeck. Files a package installs where the emulator reads them are recorded with installed_on, and files a release bundles but a package leaves out with not_bundled_on, so each platform's pack brings what its users lack and nothing they already have. The standalone profiles never checked before were held against their releases the same way. Batocera's imame4all is the mame2000 core. The primary neogeo.zip was a 7.7 KB placeholder no platform pins and no pack served: removed, the real dumps stay in .variants.
460 lines
16 KiB
YAML
460 lines
16 KiB
YAML
emulator: Ikemen GO
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type: standalone
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core_classification: game_engine
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source: "https://github.com/ikemen-engine/Ikemen-GO"
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upstream: "https://github.com/ikemen-engine/Ikemen-GO"
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profiled_date: "2026-10-04"
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source_commit: "e8b065f410fa9507dbddc1d6b1abc231de99f8c6"
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core_version: ~
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display_name: "Ikemen GO"
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cores: [ikemen]
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systems: []
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verification: existence
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notes: |
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M.U.G.E.N.-compatible 2D fighting game engine written in Go. It reads the
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.def, .air, .cmd, .cns, .sff and .snd files of M.U.G.E.N. content, plus its
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own .zss state files.
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Every file is read relative to the working directory. Paths below are
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written under ikemen/, which stands for it. The file names come from the
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embedded default configuration, src/resources/defaultConfig.ini, which
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save/config.ini overrides (src/main.go:189-195).
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The repository ships:
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data/: common animations, commands, constants and state files
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external/script/: the Lua scripts that drive menus and game modes
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external/icons/: window icons
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external/shaders/: optional post-processing shaders
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font/: debug.def with Open Sans, and the default-3x5 bitmap fonts
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The default configuration also names files the repository does not hold:
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the motif data/ikemen1/system.def, the effects pack data/gofx/gofx.def, the
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stage stages/stage0-720.def and external/gamecontrollerdb.txt. Release
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packages copy chars, data, font, sound, stages and video from the
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Ikemen-GO-Screenpack repository next to the engine
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(.github/workflows/releases.yml:585-593) and download the controller
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database (.github/workflows/releases.yml:610-612).
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A definition file names the files it loads. Each name is searched beside
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the definition, beside the motif, in the working directory and in data/
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(src/common.go:641), fonts also in font/ and videos in video/. The motif
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names its music under sound/, which release packages ship empty.
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Characters and stages are found under chars/ and stages/
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(src/system.go:5364, src/system.go:5590).
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files:
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- name: "script/"
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type: directory
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path: "ikemen/external/script/"
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category: game_data
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description: "Lua scripts: main.lua and the modules it requires"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:143, src/main.go:213-232"
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note: >
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main.go opens Config.System and panics when it is missing. main.lua
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requires debug, start, options and menu from the same directory.
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- name: "IkemenCylia_256.png"
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path: "ikemen/external/icons/IkemenCylia_256.png"
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category: game_data
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description: "Window icon, 256 px"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:141, src/system.go:527-538"
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- name: "IkemenCylia_96.png"
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path: "ikemen/external/icons/IkemenCylia_96.png"
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category: game_data
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description: "Window icon, 96 px"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:141, src/system.go:527-538"
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- name: "IkemenCylia_48.png"
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path: "ikemen/external/icons/IkemenCylia_48.png"
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category: game_data
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description: "Window icon, 48 px"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:141, src/system.go:527-538"
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- name: "shaders/"
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type: directory
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path: "ikemen/external/shaders/"
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category: game_data
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description: "Post-processing shaders offered in the options menu"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "external/script/options.lua:1646, src/system.go:457-470"
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- name: "common.air"
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path: "ikemen/data/common.air"
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category: game_data
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description: "Common animations merged into every character"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:12, src/char.go:4676-4689"
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- name: "common.cmd"
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path: "ikemen/data/common.cmd"
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category: game_data
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description: "Common commands appended to every character's command file"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:14, src/compiler.go:8367-8380"
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- name: "common.const"
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path: "ikemen/data/common.const"
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category: game_data
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description: "Common constants"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:16, src/char.go:4338-4355"
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- name: "functions.zss"
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path: "ikemen/data/functions.zss"
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category: game_data
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description: "Common states: shared ZSS functions"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "action.zss"
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path: "ikemen/data/action.zss"
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category: game_data
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description: "Common states: actions"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "demo.zss"
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path: "ikemen/data/demo.zss"
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category: game_data
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description: "Common states: demo mode"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "dizzy.zss"
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path: "ikemen/data/dizzy.zss"
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category: game_data
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description: "Common states: dizzy"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "guardbreak.zss"
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path: "ikemen/data/guardbreak.zss"
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category: game_data
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description: "Common states: guard break"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "score.zss"
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path: "ikemen/data/score.zss"
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category: game_data
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description: "Common states: score"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "system.zss"
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path: "ikemen/data/system.zss"
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category: game_data
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description: "Common states: system"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "tag.zss"
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path: "ikemen/data/tag.zss"
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category: game_data
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description: "Common states: tag team"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "training.zss"
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path: "ikemen/data/training.zss"
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category: game_data
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description: "Common states: training mode"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "common1.cns.zss"
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path: "ikemen/data/common1.cns.zss"
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category: game_data
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description: "ZSS replacement for the common1.cns state file"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/compiler.go:6929-6943, src/compiler.go:8538-8543"
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note: >
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A character names its common state file in stcommon. When that file is
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not found, stateCompile retries with the .zss suffix, so a character
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asking for common1.cns gets data/common1.cns.zss.
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- name: "debug.def"
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path: "ikemen/font/debug.def"
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category: game_data
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description: "Debug overlay font definition"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:174, external/script/main.lua:648, src/script.go:4108-4111"
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note: "loadDebugFont raises a Lua error when the font cannot be loaded."
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- name: "OpenSans-Bold.ttf"
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path: "ikemen/font/Open_Sans/OpenSans-Bold.ttf"
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category: game_data
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description: "TrueType face named by debug.def"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "font/debug.def:19, src/util_desktop.go:29-40"
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note: >
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When the file is not found, the same name is searched in the system
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font directories, and the engine panics when that fails too.
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- name: "default-3x5.def"
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path: "ikemen/font/default-3x5.def"
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category: game_data
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description: "Default motif font (font1)"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultMotif.ini:75, src/motif.go:2593-2609"
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note: "A motif font that fails to load is logged and replaced by an empty font."
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- name: "default-3x5.sff"
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path: "ikemen/font/default-3x5.sff"
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category: game_data
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description: "Glyph sprites named by default-3x5.def"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "font/default-3x5.def:21, src/font.go:412-418"
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note: "LoadFntSff panics when default-3x5.def is loaded and this file is missing."
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- name: "system.def"
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path: "ikemen/data/ikemen1/system.def"
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category: game_data
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description: "Default motif definition"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:96, src/motif.go:2627-2659, src/script.go:4249-4252"
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note: >
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Held by the Ikemen-GO-Screenpack repository and copied into release
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packages. main.lua calls loadMotif at startup, which raises a Lua error
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when the definition cannot be read. -r selects another motif.
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- name: "gofx.def"
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path: "ikemen/data/gofx/gofx.def"
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category: game_data
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description: "Common effects pack"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:21, src/fightscreen.go:85-102, src/system.go:6551-6555"
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note: >
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Held by the Ikemen-GO-Screenpack repository and copied into release
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packages. A load failure puts the match loader in its error state.
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- name: "gofx/"
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type: directory
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path: "ikemen/data/gofx/"
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category: game_data
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description: "Sprites, animations and sounds named by gofx.def"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/fightscreen.go:162-193"
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note: "loadFightFx returns an error when the sff, air or snd file it names fails to load."
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- name: "ikemen1/"
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type: directory
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path: "ikemen/data/ikemen1/"
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category: game_data
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description: "Default motif: sprites, logo and credits storyboards, fonts"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/motif.go:72-85, src/motif.go:2475-2487, src/motif.go:2594-2621, src/storyboard.go:561-620"
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note: >
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Files named by system.def and searched beside it first. A sprite file
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or font that fails to load is logged and replaced by an empty one.
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- name: "select.def"
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path: "ikemen/data/select.def"
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category: game_data
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description: "Character and stage selection list"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/motif.go:81, external/script/main.lua:1522, external/script/main.lua:43-50"
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note: "main.lua reads the file at startup and raises an error when it cannot be opened."
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- name: "fight.def"
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path: "ikemen/data/fight.def"
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category: game_data
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description: "Fight screen definition"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/motif.go:82, src/fightscreen.go:6005-6027, src/fightscreen.go:4792-4800, src/script.go:4233-4236, external/script/main.lua:1188"
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note: "main.lua calls loadFightScreen at startup, which raises a Lua error on a load failure."
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- name: "fight.sff"
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path: "ikemen/data/fight.sff"
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category: game_data
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description: "Fight screen sprites"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/fightscreen.go:4916-4926"
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note: "Named by the sff key of fight.def. A load failure fails loadFightScreen."
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- name: "fight.snd"
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path: "ikemen/data/fight.snd"
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category: game_data
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description: "Fight screen sounds"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/fightscreen.go:4927-4937"
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note: "Named by the snd key of fight.def. A load failure fails loadFightScreen."
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- name: "fightfx.sff"
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path: "ikemen/data/fightfx.sff"
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category: game_data
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description: "Common effect sprites"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/fightscreen.go:4938-4948"
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note: "Named by the fightfx.sff key of fight.def. A load failure fails loadFightScreen."
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- name: "fightfx.air"
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path: "ikemen/data/fightfx.air"
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category: game_data
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description: "Common effect animations"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/fightscreen.go:4949-4959"
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note: "Named by the fightfx.air key of fight.def. A load failure fails loadFightScreen."
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- name: "common.snd"
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path: "ikemen/data/common.snd"
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category: game_data
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description: "Common effect sounds"
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required: true
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/fightscreen.go:4960-4966"
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note: "Named by the common.snd key of fight.def. A load failure fails loadFightScreen."
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- name: "system.snd"
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path: "ikemen/data/system.snd"
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category: game_data
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description: "Motif sounds"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultMotif.ini:69, src/motif.go:73, src/motif.go:2578-2590"
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note: "Named by the snd key of the motif. A load failure is logged and an empty sound set is used."
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- name: "glyphs.sff"
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path: "ikemen/data/glyphs.sff"
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category: game_data
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description: "Button glyph sprites for the movelist"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultMotif.ini:97, src/motif.go:84, src/motif.go:2490-2503"
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note: "A load failure is logged and an empty sprite set is used."
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- name: "font/"
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type: directory
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path: "ikemen/font/"
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category: game_data
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description: "Fonts named by the motif, the fight screen and storyboards"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/motif.go:64, src/motif.go:2594-2621, src/fightscreen.go:5017, src/storyboard.go:620, src/font.go:413"
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note: "font/ is the default directory of every font lookup."
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- name: "video/"
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type: directory
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path: "ikemen/video/"
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category: game_data
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description: "Videos played by the logo and credits storyboards"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/stage.go:204-212"
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note: >
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A background element of type video names its file in path, and video/ is
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the default directory of the lookup.
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- name: "gamecontrollerdb.txt"
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path: "ikemen/external/gamecontrollerdb.txt"
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category: game_data
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description: "SDL game controller mapping database"
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required: false
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bundled: true
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not_bundled_on: [batocera]
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source_ref: "src/resources/defaultConfig.ini:153, src/system.go:444-445, src/input_sdl.go:261-271"
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note: "A read failure is logged."
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- name: "chars/"
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type: directory
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path: "ikemen/chars/"
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category: game_data
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description: "Character directory"
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required: false
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bundled: true
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not_bundled_on: [batocera]
|
|
source_ref: "src/system.go:5364, src/script.go:3190-3191"
|
|
note: >
|
|
A character path that does not resolve as given is searched under
|
|
chars/. Release packages ship the Kung Fu Man characters.
|
|
|
|
- name: "stages/"
|
|
type: directory
|
|
path: "ikemen/stages/"
|
|
category: game_data
|
|
description: "Stage directory"
|
|
required: false
|
|
bundled: true
|
|
not_bundled_on: [batocera]
|
|
source_ref: "src/system.go:5590, src/resources/defaultConfig.ini:178, external/script/main.lua:1770-1774"
|
|
note: >
|
|
Debug.StartStage defaults to stages/stage0-720.def, the stage added
|
|
when select.def lists none.
|
|
Release packages ship stage0-720.def and the other sample stages.
|