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https://github.com/Abdess/retroarch_system.git
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SDL3 port. data.zip and gamecontrollerdb.txt are read as before, the missing data.zip dialog gained a download page button.
52 lines
2.2 KiB
YAML
52 lines
2.2 KiB
YAML
emulator: VVVVVV
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type: standalone
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core_classification: game_engine
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source: "https://github.com/TerryCavanagh/VVVVVV"
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upstream: "https://github.com/TerryCavanagh/VVVVVV"
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profiled_date: "2026-10-23"
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source_commit: "40e1ec3bbf2a990a5c600564fe312c2121178a50"
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core_version: "v2.5"
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display_name: "VVVVVV"
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cores:
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- "vvvvvv"
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- "VVVVVV"
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systems:
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- "vvvvvv"
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notes: |
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Terry Cavanagh's VVVVVV game, desktop build. The source release holds
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the engine, the level data, the language files and the fonts. Graphics,
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music and sounds are in data.zip, which is not in the repository.
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FILESYSTEM_init() mounts data.zip from the -assets argument, or from
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the binary's directory when no argument is given, and exits with a
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"data.zip missing!" message box when the mount fails
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(ref: desktop_version/src/FileSystemUtils.cpp:319-367). Recalbox
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passes -assets /recalbox/share/roms/ports/vvvvvv/data.zip. The game
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accepts the data.zip of the retail release or of the free Make and
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Play Edition (ref: desktop_version/src/FileSystemUtils.cpp:333-336).
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The lang/ and fonts/ directories are mounted ahead of data.zip from
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the binary's directory (ref: desktop_version/src/FileSystemUtils.cpp:82-178,
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313-316). Recalbox installs them from the source tree beside the
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binary. gamecontrollerdb.txt is read from the binary's directory when
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present (ref: desktop_version/src/FileSystemUtils.cpp:370-374).
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files:
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- name: "data.zip"
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system: "vvvvvv"
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category: game_data
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path: "data.zip"
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required: true
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unsourceable: "game data the collection does not hold, and a same-named archive of another game must not stand in"
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description: "VVVVVV game assets (graphics, music, sounds)"
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source_ref: "desktop_version/src/FileSystemUtils.cpp:319-367, desktop_version/src/main.cpp:435-440"
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note: "Path given by -assets, otherwise data.zip next to the binary. Retail and Make and Play Edition archives are both accepted, and the code checks neither size nor hash."
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- name: "gamecontrollerdb.txt"
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system: "vvvvvv"
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path: "gamecontrollerdb.txt"
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required: false
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description: "SDL game controller mappings"
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source_ref: "desktop_version/src/FileSystemUtils.cpp:370-374"
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note: "Read from the binary's directory. A missing file is logged and ignored."
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