mirror of
https://github.com/Abdess/retroarch_system.git
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profile_sync --all reported 18 repositories the forge answers under another owner or name. Each pin resolves in the renamed repository, so the URLs change and the pins stay. flycast2021 builds from metallic77/flycast 603814c9 (ROCKNIX package.mk), whose upstream libretro/flycast now answers as libretro/parallel-dc with 4c293f30 still in its master history.
89 lines
3.6 KiB
YAML
89 lines
3.6 KiB
YAML
emulator: The Force Engine
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type: standalone
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core_classification: game_engine
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source: "https://github.com/TheForceEngine/TheForceEngine"
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upstream: "https://github.com/TheForceEngine/TheForceEngine"
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profiled_date: "2026-10-04"
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source_commit: "cc25205cc94c36a396f6f50295772f6ec83069a2"
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core_version: "v1.22.420"
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display_name: "The Force Engine"
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cores: [theforceengine, tfe]
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systems: [dark-forces, outlaws]
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verification: existence
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notes: |
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Modern Jedi engine reimplementation by Lucius Dark, supporting LucasArts
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Dark Forces (shipping) and Outlaws (in-progress).
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TFE itself bundles the engine data under TheForceEngine/ in the source tree,
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which batocera.ports/theforceengine.mk rsyncs to
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/usr/share/batocera/datainit/system/configs/theforceengine/ on install:
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Captions/ Documentation/ ExternalData/ Fonts/
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Mods/ Shaders/ SoundFonts/ UI_Text/ UI_Images/
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The user is expected to supply the retail game data. Dark Forces is probed
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by checking for DARK.GOB in the configured source-data path
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(TheForceEngine/main.cpp:484-485, with PATH_SOURCE_DATA from TFE_Paths).
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Dark Forces loader list (TFE_DarkForces/darkForcesMain.cpp:70-83):
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c_gobFileNames[] = DARK.GOB, SOUNDS.GOB, TEXTURES.GOB, SPRITES.GOB
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c_optionalGobFileNames[] = enhanced.gob
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The DOS retail Dark Forces floppy and CD both ship DARK.GOB, SOUNDS.GOB,
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TEXTURES.GOB, SPRITES.GOB, and enhanced.gob is the TFE-only HD asset pack.
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Dark Forces official patch v1.22 (df_patch4) is pulled by the build script as
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df_patch4.zip from df-21.net and dropped under Mods/, so the engine applies
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the retail v1.22 patches on top of any user retail install (THEFORCEENGINE_
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PATCH_SOURCE in the batocera mk). The patch itself is bundled with the
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emulator, not with the retail data.
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Outlaws: every method of TFE_Outlaws/outlawsMain.cpp is a stub and
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runGame() returns false. The only Outlaws file the code names is
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Outlaws.lab, tested by the settings dialog before it stores the Outlaws
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source path (TFE_FrontEndUI/frontEndUi.cpp:1340). The line that would
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make it the active source path is commented out (:1344).
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files:
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- name: "DARK.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces main data archive (levels, briefings, scripts)"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:74 (c_gobFileNames[0]), main.cpp:484-485 (install detection)"
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- name: "SOUNDS.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces audio archive"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:75 (c_gobFileNames[1])"
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- name: "TEXTURES.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces texture archive"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:76 (c_gobFileNames[2])"
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- name: "SPRITES.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces sprite archive"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:77 (c_gobFileNames[3])"
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- name: "enhanced.gob"
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category: game_data
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system: dark-forces
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description: "Optional enhanced HD asset pack"
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required: false
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:80-83, 1360-1372"
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- name: "Outlaws.lab"
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category: game_data
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system: outlaws
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description: "Outlaws main LAB archive"
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required: false
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source_ref: "TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1306, 1340"
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note: "Tested for existence when the user picks the Outlaws source path. The Outlaws game class is stubs and opens no file."
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