mirror of
https://github.com/Abdess/retroarch_system.git
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Each libretro profile records version_basis and core_version is read there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba 0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build takes its version from git carry the nearest tag in describe form (flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders copied from .info files (Git, SVN) are replaced by the code's statement, and a code that states none is null with kind none.
31 lines
1019 B
YAML
31 lines
1019 B
YAML
emulator: Jump 'n Bump
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/jumpnbump-libretro"
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upstream: "https://github.com/fabiangreffrath/jumpnbump"
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profiled_date: "2026-03-24"
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source_commit: "2cc840155ce4bf42b2e9e0ef3854b32d534e607e"
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core_version: "0.1"
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version_basis:
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kind: file
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path: "libretro.c"
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pattern: 'info->library_version\s+=\s+"([^"]+)'
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display_name: "Jump 'n Bump"
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cores: [jumpnbump]
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systems: []
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notes: |
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Libretro port of Jump 'n Bump, a multiplayer bunny-stomping platformer
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originally by Brainchild Design (1998). Released as freeware under GPL.
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The core loads a .dat archive file as content via retro_load_game().
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All game resources (sprites, sounds, levels, fonts, music) are packed
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inside the .dat file. No system directory files, BIOS, or firmware
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required. The .dat file is built from the data/ directory by the
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jnbpack tool in the upstream repo.
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Extra levels are available from brainchilddesign.com as additional
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.dat files.
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files: []
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