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The solarus2 package's libsolarus.dll reports Solarus 2.0.0 (49d1d46), tag v2.0.0+cicd1, which differs from v2.0.0 only in .gitlab-ci.yml. Site source paths follow the new pins of this batch.
57 lines
2.7 KiB
YAML
57 lines
2.7 KiB
YAML
emulator: Solarus 2.0.0
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type: standalone
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core_classification: game_engine
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source: "https://gitlab.com/solarus-games/solarus"
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upstream: "https://gitlab.com/solarus-games/solarus"
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profiled_date: "2026-10-26"
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source_commit: "49d1d4686f67ec81c86c90ca30279a4ce06b1729"
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pin_frozen: "RetroBat, the only platform that ships it, builds this revision: the solarus2 package its emulator repository lists as 0.25.04.16 carries a libsolarus.dll that reports Solarus 2.0.0 (49d1d46), tag v2.0.0+cicd1. Later tags are not part of that build."
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core_version: "2.0.0"
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display_name: "Solarus Game Engine (2.0.0)"
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cores:
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- solarus2
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systems:
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- solarus
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mode: standalone
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notes: |
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Solarus engine at tag v2.0.0+cicd1, which RetroBat installs as solarus2
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beside its older solarus package. That tag adds only CI changes to v2.0.0.
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libsolarus.dll in that package reports Solarus 2.0.0 (49d1d46) and its
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gamecontrollerdb.txt is the one this tree carries. emulatorlauncher
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runs `solarus-run.exe -fullscreen=yes|no <rom>` from the package folder on a
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.solarus or .zip quest (emulatorLauncher Generators/Solarus.Generator.cs:20-48).
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The quest arrives as the last non-option argument, and otherwise falls back
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to SOLARUS_DEFAULT_QUEST, "." by default (src/core/MainLoop.cpp:108-121,
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cmake/AddOptions.cmake:8). open_quest mounts that path through PhysFS
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directly, then tries <path>/data, <path>/data.solarus and
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<path>/data.solarus.zip, each both relative and under PHYSFS_getBaseDir
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(src/core/QuestFiles.cpp:151-165). The quest counts as found once quest.dat
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resolves (src/core/QuestFiles.cpp:230-234). Everything else the game uses
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comes out of that mount.
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Startup reads one file from outside the quest. System::initialize probes
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SDL_GetBasePath() then SOLARUS_DATADIR_PATH for gamecontrollerdb.txt and
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hands whichever it finds to SDL through SDL_HINT_GAMECONTROLLERCONFIG_FILE
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(src/core/System.cpp:70-98). At this tag the file is installed into the data
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directory without a build option to turn it off
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(cmake/AddInstallTargets.cmake:22-26).
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files:
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- name: gamecontrollerdb.txt
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system: solarus
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category: game_data
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required: false
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bundled: true
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size: 564391
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sha1: "24cb6032438d26d9fa7d4ba3775b0f1088b58e4c"
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md5: "bdd985f10866d9eeb5cf4f1dc01a5d2c"
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description: "SDL gamepad mappings applied on top of the built-in table"
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source_ref: "src/core/System.cpp:70-98, cmake/AddDefines.cmake:44, cmake/AddInstallTargets.cmake:22-26"
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note: >-
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Looked up next to the executable first, then under SOLARUS_DATADIR_PATH,
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share/solarus by default (cmake/AddInstallDirs.cmake:14). Both probes are
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guarded by an existence test, and neither hitting leaves SDL on its
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built-in mappings.
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