mirror of
https://github.com/Abdess/retroarch_system.git
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41 lines
1.6 KiB
YAML
41 lines
1.6 KiB
YAML
emulator: "SuperTux"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/SuperTux/supertux"
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profiled_date: "2026-10-22"
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source_commit: "37cddf24a4abfdec7931a84afd9e87fb8ea18767"
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core_version: "0.6.3-1020-g37cddf24a"
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display_name: "SuperTux (supertux2)"
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cores:
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- "supertux2"
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systems: [supertux]
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notes: |
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SuperTux 2, the free platformer. The program is supertux2 and every asset
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(images, levels, music, sounds, fonts, scripts) is read through PhysFS from
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the data directory: the one given on the command line, else
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$SUPERTUX2_DATA_DIR, else the build tree when it holds credits.stxt, else the
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installed share directory beside the binary. A data directory that cannot
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be mounted is logged and the game has nothing to load.
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ref: src/supertux/main.cpp:197-266
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EmuELEC builds this revision, 1020 commits past the v0.6.3 tag its package
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comment names, without the data. On first start its run_supertux.sh
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downloads the v0.6.3 source archive, keeps its data directory as
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/storage/roms/ports/supertux, renames levels/misc/menu.stl.in and fills its
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logo name, then runs supertux2 with SUPERTUX2_DATA_DIR pointing there. The
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data is the v0.6.3 tree, not that of the built revision.
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ref: EmuELEC packages/sx05re/emuelec-ports/supertux/package.mk:4-9,
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EmuELEC packages/sx05re/emuelec-ports/supertux/scripts/run_supertux.sh:10-14,45-66
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files:
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- name: "SuperTux data"
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path: "data/"
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type: directory
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category: game_data
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system: supertux
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required: true
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installed_on: [emuelec]
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description: "Game data tree (data/ of the SuperTux source)"
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source_ref: "src/supertux/main.cpp:224-265"
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