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441 lines
24 KiB
Markdown
441 lines
24 KiB
Markdown
---
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level: reference
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---
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# Architecture
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## Principles
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Every part of the toolchain follows from a few rules.
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- **The emulator's source code is the authority.** A profile records what the
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code opens, under which names, what it checks and whether it runs without
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the file. Documentation, `.info` files and platform lists are starting
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points to verify. When they disagree with the code, the code wins.
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- **Every statement rests on a fact anyone can check.** A field, a deletion or
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a wording names what settles it: a `file:line` at a pinned revision, a hash,
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a command and its output. Where no fact settles a question, the answer is
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"not verified" until one is found. A sentence on this site once said
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Batocera matches md5 prefixes. Its script compares the full string
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(`batocera-systems:1088`).
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- **The collection serves the user.** A pack carries what the user has to
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obtain to run their emulators. When something forces the user or a
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contributor to work around the toolchain, the toolchain is changed rather
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than the workaround documented.
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- **Profiles document the emulator, not this repository.** A profile can be
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taken into another project as is. No field refers to this repository's
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folders, file names or database, nor to one platform's conventions. The
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toolchain resolves a profile against the collection.
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- **Other projects are peers.** A finding about another project says what
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changes, never who erred, and comes with its evidence. Our data can be
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wrong too, and an issue that shows it is as welcome as a finding sent
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upstream.
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- **An inconsistency found is fixed now.** A fix comes with a test that fails
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without it, so the same mistake cannot return unnoticed.
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- **Collect everything a working setup needs.** BIOS, firmware, keys, fonts,
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boot and DSP ROMs, databases, data files. Age and licence are not criteria.
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A file the collection lacks is an acquisition target, not an end state.
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## Directory structure
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```
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bios/ BIOS and firmware files, organized by Manufacturer/Console/
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Manufacturer/Console/ canonical files (one per unique content)
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.variants/ alternate versions (different hash, same purpose)
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emulators/ one YAML profile per core/engine
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platforms/ one YAML config per platform (scraped from upstream)
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_shared.yml shared file groups across platforms
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_registry.yml platform metadata (logos, scrapers, status, install config)
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_data_dirs.yml data directory definitions (Dolphin Sys, PPSSPP...)
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targets/ hardware target configs + _overrides.yml
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provenance/ dump-catalog snapshots (redump, no-intro, tosec)
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scripts/ all tooling (Python and pyyaml, jsonschema for schema checks)
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scraper/ upstream scrapers (libretro, batocera, recalbox...)
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scraper/targets/ hardware target scrapers (retroarch, batocera, emudeck, retropie)
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exporter/ native format exporters (batocera, recalbox, emudeck...)
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install/ JSON install manifests per platform
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targets/ JSON target manifests per platform (cores per architecture)
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data/ cached data directories (not BIOS, fetched at build)
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schemas/ JSON schemas for platform and emulator YAML (checked in CI)
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tests/ test suite with synthetic fixtures
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wiki/ hand-written documentation sources
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docs/ generated MkDocs site (gitignored, rebuilt in CI)
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_mame_clones.json MAME parent/clone set mappings
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database.json file index built from bios/ (SHA1 primary key)
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dist/ generated packs (gitignored)
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.cache/ hash cache and large file downloads (gitignored)
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```
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`docs/` is never edited by hand: `generate_site.py` rebuilds it from
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`platforms/`, `emulators/`, `database.json`, and the `wiki/` sources.
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Documentation changes belong in `wiki/` or in the generator.
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The site search splits each page at its headings and sends a result to the
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heading above the match. Every file card is therefore a level 4 heading with
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the card's anchor, and every platform system a heading of its own: a hash
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pasted in the search opens that card or that system, not the top of the page.
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Level 4 stays out of the table of contents (`toc_depth: 3`). The lines that
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list other pages (platforms, packs, source citations, collection paths) sit
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in a `data-search-exclude` block, since the browser downloads and indexes the
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whole search index before it shows a first result. File names, hashes, the
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paths an emulator reads and the notes stay searchable.
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## Data flow
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```
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Upstream sources Scrapers parse generate_db.py scans
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System.dat (libretro) + fetch versions bios/ on disk
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batocera-systems builds database.json
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es_bios.xml (recalbox) (SHA1 primary key,
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core-info .info files indexes: by_md5, by_name,
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FirmwareDatabase.cs by_crc32, by_sha256, by_path_suffix)
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bios_db.json.zip (MiSTer)
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MAME/FBNeo source
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provenance/*.json generate_db.py joins database.json entries carry
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redump, no-intro, by SHA1, then by a provenance field naming
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tosec snapshots MD5 + size the catalogs that list them
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emulators/*.yml verify.py checks generate_pack.py resolves
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source-verified platform-native files by hash, builds ZIP
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from code verification packs per platform
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truth.py generates diff_truth.py export_native.py
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ground truth from compares truth vs rewrites each platform's
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emulator profiles scraped platform own file, updated
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```
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Pipeline runs all steps in sequence: DB, provenance report, data dirs,
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MAME/FBNeo hashes, verify, packs, install manifests, target manifests,
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consistency check, pack integrity, README, site. See [tools](tools.md)
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for the full pipeline reference.
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<!-- image: pipeline -->
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## Three layers of data
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| Layer | Source | Role |
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|-------|--------|------|
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| Platform YAML | Scraped from upstream | What the platform declares it needs |
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| `_shared.yml` | Curated | Shared files across platforms, reflects actual behavior |
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| Emulator profiles | Source-verified | What the code actually loads. Used for cross-reference and gap detection |
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The pack combines platform baseline (layer 1) with core requirements (layer 3).
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Neither too much (no files from unused cores) nor too few (no missing files for active cores).
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A same-named local file that contradicts a declared hash is settled by the
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platform's verification mode ([discrepancy detection](verification-modes.md#discrepancy-detection)).
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The emulator's source code serves as ground truth for what files are needed,
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what names they use, and what validation the emulator performs. Platform YAML
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configs are scraped from upstream and record what each platform declares. A
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list kept by hand can lag behind an emulator release. The emulator profiles complement the
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platform data by documenting what the code actually loads. When the two disagree,
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the profile takes precedence for pack generation: files the code needs are included
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even if the platform does not declare them. Files the platform declares but no
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profile references are kept as well (flagged during cross-reference), since the
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upstream may cover cases not yet profiled.
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A platform YAML is regenerated by its scraper and never edited by hand: an
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edit would be lost at the next scrape, and the file would stop describing the
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platform. Where the emulator source states something else, the profile and
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`_shared.yml` carry it.
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Another name for the same file is an `aliases:` entry in the profile, never a
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second entry in a platform YAML or in `_shared.yml`. A name a platform's own
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launcher reads, such as the 22 names Batocera's DuckStation generator tries
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per region, describes the platform and lives in its `launchers:` records (see
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[launchers](adding-a-platform.md#launchers)).
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Some entries in a platform YAML are not the platform's own: files a
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`_shared.yml` group injects (`shared_group`), copies the RomM scraper mirrors
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to a twin system (`mirror_of`) and additions the libretro scraper makes
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(`curated`). `native_layer()` removes them wherever the question is what the
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platform itself declares: the export, the truth diff and the site's
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comparison tables. Counted as the platform's, they were written into
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System.dat as if libretro had declared them.
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<!-- image: data-layers -->
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## The inverted model
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Packs are built today from what each platform declares, completed by what the
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cores need. The direction the project works toward is the inverse: generate
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each platform's file from what the emulators' code needs, file by file, and
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offer it to that platform's maintainers as a source they can check and adopt.
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The [updated platform files](../exports.md) page publishes these files, every
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change traceable to code, presented as suggestions. Keeping a BIOS list in
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step with every emulator release is a large amount of work, and the files are
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written to make it lighter.
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An entry a platform declares is never removed from its file on the strength of
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a missing match. When this was measured, an entry the generated data did not
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pair was still read in 1189 of 2776 cases, by an alias, a hash, a directory
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entry or a core outside the resolved set. A removal needs positive proof:
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every core of the system profiled, each with a reference showing the closed
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set of names it opens. Until then the entry is listed as a removal candidate
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with the cores examined (see [export_native.py](tools.md#export_nativepy)).
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## Dump-catalog provenance
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Snapshots of the dump-preservation catalogs (Redump, No-Intro, TOSEC) live in
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`provenance/` as committed JSON. `generate_db.py` joins them against the
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collection by SHA1, falling back to MD5 + size, and writes a `provenance` field
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on each matching database entry. The system pages render it as a verified dump
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badge.
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Provenance is an annotation, never an authority. It answers "does this file
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byte-match a catalogued dump", which is a different question from "does the
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emulator accept it". When the two disagree, pack contents and verification
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follow the emulator source code.
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`provenance_report.py` reports the reverse direction: catalog entries absent
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from the collection, which become acquisition targets. A DAT counts as covered
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when the collection holds at least one of its entries. Entries from DATs the
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collection does not cover are counted but not listed, since No-Intro tags every
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non-game dump as `[BIOS]`, including tens of thousands of digital-distribution
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entries that are out of scope here.
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## Pack grouping
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Platforms that produce identical packs are grouped automatically.
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Two platforms share a pack when they declare the same files, run the same
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emulators and see file names the same way. Lakka declares RetroArch's files
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and cores but runs on Linux, where `bios.col` and `BIOS.col` are two files
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that different cores open, while RetroArch's pack folds them for Windows and macOS.
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So Lakka gets its own pack. RetroPie inherits RetroArch's systems but ships its
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own package list, standalone emulators included, and is case-sensitive too, so
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it gets a separate pack and a separate install manifest.
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With `--target`, the fingerprint includes target cores so platforms
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with different hardware filters get separate packs. Emulator and system packs
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also retain system identity, `variant_group` and requested region. Same-named
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regional files are never collapsed merely because their display label matches.
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## Pack reproducibility
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A pack is a function of its inputs. Two builds from the same collection and
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the same `database.json` produce the same bytes, so a third party can rebuild
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a published pack and compare it against the checksum in `SHA256SUMS.txt`.
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That list is signed with a release key whose public half is `allowed_signers`
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at the repository root, so the comparison does not rest on the release page
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being intact: see [verifying a release](release-process.md#verifying-a-release).
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Three things make that hold. Generated members (`README.txt`, `manifest.json`)
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carry a fixed date rather than the wall clock, and the manifest's `generated`
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field is read from `database.json` instead of the build time. MAME and FBNeo
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romsets are rebuilt deterministically from their ROMs, so a pack does not
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inherit whatever metadata the source archive happened to carry. And every
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member is written with the same fixed date: `ZipFile.write` copies the source
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file's mtime, which is the checkout time for a file from the collection and
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the wall clock for one the build just staged in `tmp/`.
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`tests/test_deterministic_zip.py` builds the same fixture twice and compares
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the bytes, for both the platform and the emulator pack paths. Its fixture
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holds a romset, because without one the comparison never reaches the rebuild
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path and passes while the real packs still move.
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## Collection rules
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How files enter `bios/`, and why.
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- **Variants keep every layer served.** A different dump under an existing
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name goes to `.variants/`. The primary carries the name the emulator's
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source uses, and a dump a platform pins under an older name stays a variant,
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so each layer receives the bytes it checks. A destination that already
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exists is something a platform depends on: a `segaboot.gcm` that Batocera
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requires was once overwritten by the dump RetroDECK requires, and is now
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kept beside it.
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- **One content, one file.** A byte-identical copy under another name is
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removed, and the name it carried becomes a profile alias. Trees addressed by
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path keep their equal files, since equality is part of their layout: those
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folders are `NODEDUP_DIRS` in `scripts/dedup.py`.
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- **Archives the project builds are TorrentZip.** `build_torrentzip()` makes
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an archive's bytes depend on its contents alone, so anyone can rebuild it.
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An upstream romset whose MD5 a platform pins stays verbatim in `.variants/`.
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A member renamed by hand in an existing archive gives bytes that match no
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distributed romset and that nobody can regenerate.
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- **A pack carries what the user must obtain.** A file the emulator installs
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itself (`bundled: true`) is not kept once nothing else needs it, and step 4d
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of the pipeline fails on such a copy. Its sha1 and size are written into the
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profile first, so the entry keeps the file's identity.
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- **A platform's older revision needs the core's own claim first.** When a
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platform pins an older revision of a data file, collecting it makes the
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platform's hash the only content proof at that destination, and a core
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profile without a hash then receives the old file. The profile first
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declares the hash of the file at its own `source_commit`
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(`find_pinned_revision.py` finds the revision behind a pinned md5).
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- **A transformation of a held dump is collected by reproducing it.** A byte
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swap, a permutation, a concatenation or a published patch is replayed from
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its source and checked against the expected hash, and the profile states
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what the file derives from.
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- **A dump says what it is.** The version string inside a ROM names its model,
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whatever folder it arrived in. Dumps once filed for one handheld announced
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another model in their own strings.
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- **Game data lives under the tree its engine reads.** Engines open generic
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names in their own folders: `pak0.pak` is Quake II's under `baseq2/` and
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Half-Life's under `valve/`. Each game's files are stored under that tail so
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they resolve by path, and `tests/test_game_data_homonyms.py` fails when one
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game's entry reaches another game's file by name.
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- **A file a platform pins by hash is collected into `bios/`.** A data
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directory cache that happens to hold it is not enough, because the installer
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cannot fetch from the cache.
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- **Collected means committed.** A file indexed by the database but never
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committed gives the installer a 404, so
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`git ls-files --others --exclude-standard bios` is empty before manifests
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are regenerated.
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- **MAME and FBNeo archives are named the way the emulator opens them.** A
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MAME device's archive takes the short name of its `DEFINE_DEVICE_TYPE`, not
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the `ROM_START` label. An FBNeo archive is named after its `RomDesc`, once
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the driver's `GetZipName` function strips the system prefix (`msx_msx`
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opens `msx.zip`). BIOS root sets change between MAME versions and are listed
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from each version's source. A distributed non-merged archive also holds the
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ROMs of every device the machine pulls in, which is what a `-listxml` DAT
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describes and why [romset recipes](tools.md#romset-recipes) come from DATs.
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## Storage tiers
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| Tier | Meaning |
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|------|---------|
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| `embedded` (default) | file is in the `bios/` directory, included in packs |
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| `external` | file has a `source_url`, downloaded at pack build time |
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| `user_provided` | user must provide the file (instructions included in pack) |
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## Verification severity
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How missing or mismatched files are reported:
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| Mode | required + missing | optional + missing | hash mismatch |
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|------|-------------------|-------------------|--------------|
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| existence | WARNING | INFO | N/A |
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| md5 | CRITICAL | WARNING | UNTESTED |
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Files with `hle_fallback: true` are downgraded to INFO when missing
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(the emulator has a software fallback).
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## Discrepancy detection
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When a file passes platform verification (MD5 match) but fails
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emulator-level validation (wrong CRC32, wrong size), a DISCREPANCY is reported.
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The pack generator searches the repo for a variant that satisfies both.
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If none exists, the platform version is kept and the discrepancy stays
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reported. A filename or destination never overrides a declared content hash
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during resolution. Whether a mismatch is packed is then decided by the
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platform's own verification mode.
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## Security
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- install metadata is fetched from the same revision as the installer that
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reads it, and validated before use.
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- destinations are normalized and contained below the selected BIOS root.
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- downloads are bounded by declared and global size limits, verified with
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SHA256/SHA1, written to unique temporary siblings and atomically replaced.
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- ZIP extraction rejects traversal, absolute paths, duplicates, links, special
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files, encryption, excessive expansion and suspicious compression ratios.
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- standalone-emulator copies require explicit `--standalone-copies` consent.
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- CI writes only what its job needs: `validate.yml` holds `pull-requests: write`
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for the validation comment and labels, and `deploy-site.yml` holds the Pages
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deploy identity. No workflow builds or publishes a release.
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- `safe_extract_zip()` prevents zip-slip path traversal attacks
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- `deterministic_zip` rebuilds MAME ZIPs so same ROMs always produce the same hash
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- `crypto_verify.py` and `sect233r1.py` verify 3DS RSA-2048 signatures and AES-128-CBC integrity
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- ZIP inner ROM verification via `checkInsideZip()` replicates Batocera's behavior
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- `md5_composite()` replicates Recalbox's composite ZIP hash
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## Edge cases
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| Case | Handling |
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|------|---------|
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| MD5 shorter than 32 characters | completed by the Batocera scraper when one MD5 in the collection starts with it, matched by prefix in resolution |
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| `zippedFile` entries | MD5 is of the ROM inside the ZIP, not the ZIP itself |
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| Regional variants (same filename) | `by_path_suffix` index disambiguates |
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| MAME BIOS ZIPs | `contents` field documents inner structure |
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| Trees addressed by path (RPG Maker, ScummVM, tzdata, c64-emu and the rest of `NODEDUP_DIRS`) | excluded from dedup to keep files that are equal by design |
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| `strip_components` in data dirs | flattens cache prefix to match expected path |
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| case-insensitive dedup | prevents `font.rom` + `FONT.ROM` conflicts on Windows/macOS |
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| frozen snapshot cores | `.info` may reflect current version while code is pinned to an old one. Only the frozen source at the pinned tag is reliable (e.g. desmume2015, mame2003) |
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### File resolution chain
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`resolve_local_file` in `common.py` turns a file entry into a local path, and
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`verify.py` and `generate_pack.py` both call it. Every declared hash is tried
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before a path or a name, so a path never wins over a hash. The steps, in order,
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are listed under [file resolution chain](verification-modes.md#file-resolution-chain).
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## Platform inheritance
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Platform configs support `inherits:` to share definitions.
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Lakka inherits from RetroArch, RetroPie inherits from RetroArch with `base_destination: BIOS`.
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`overrides:` allows child platforms to modify specific systems from the parent.
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Which emulator profiles a platform resolves follows its `cores` field, as
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[adding a platform](adding-a-platform.md#required-fields) describes.
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## Hardware target filtering
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`--target TARGET` filters packs and verification by hardware (e.g. `switch`, `rpi4`, `x86_64`).
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Target configs are in `platforms/targets/`. Overrides in `_overrides.yml` add aliases and
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adjust core lists per target. `filter_systems_by_target` excludes systems whose cores are
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not available on the target. Without `--target`, all systems are included.
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## MAME clone map
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`_mame_clones.json` at repo root maps MAME clone ROM names to their canonical parent.
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When a clone ZIP was deduplicated, `resolve_local_file` uses this map to find the canonical file.
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## Install manifests
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`generate_pack.py --manifest` produces JSON manifests in `install/` for each platform.
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These contain downloadable file lists with SHA256 and SHA1 hashes, explicit
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unsafe/unavailable omissions, platform detection config, and standalone copy
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instructions. `install/targets/` contains per-architecture core availability.
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The cross-platform installer (`install.py`) uses these manifests to auto-detect the
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user's platform, filter files by hardware target, and download with SHA256/SHA1,
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size, path-containment and atomic-write checks.
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## Tests
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The suite is discovered dynamically rather than maintained as a hand-counted
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subset:
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| File | Coverage |
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|------|----------|
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| `test_e2e.py` | resolution, verification, packs, inheritance, targets, truth and exporters |
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| `test_profile_sync.py`, `test_upstream.py` | source anchoring, forge parsing, revisions, cache and guarded writes |
|
|
| `test_install.py`, `test_audit_regressions.py` | automatic wrappers, manifest boundaries, pipeline exits, strong hashes and safe archives |
|
|
| `test_region.py` | region vocabulary, ranking, per-system grouping and repository conformance |
|
|
| `test_site_exports.py`, `test_site_validation.py` | versioned exports, SQLite, metadata, accessibility structure and complete local-link graph |
|
|
| parser/provenance modules | MAME, FBNeo, DAT import, merge and provenance joins |
|
|
| artifact modules | deterministic ZIPs, locking, large-file cache, pack integrity and portable paths |
|
|
|
|
```bash
|
|
python -m unittest discover -s tests -t . -v # full suite
|
|
python -m unittest tests.test_e2e -v # single module
|
|
```
|
|
|
|
`test_e2e.py`, `test_install.py`, `test_provenance.py`, the parser tests,
|
|
`test_profile_sync.py` and `test_upstream.py` run on synthetic fixtures with no
|
|
network and no real BIOS files. `test_pack_integrity.py`, `test_torrentzip.py` and
|
|
`test_no_case_collisions.py` read the working tree and skip when the data they
|
|
need is absent. See the [testing guide](testing-guide.md) for the fixture
|
|
pattern and how to add a test.
|
|
|
|
## CI workflows
|
|
|
|
| Workflow | File | Trigger | Role |
|
|
|----------|------|---------|------|
|
|
| Deploy Site | `deploy-site.yml` | push to main on any input of the site build, and manual | validate contracts, generate site, build with MkDocs, validate rendered HTML, deploy to Pages |
|
|
| Validation | `validate.yml` | pull request and push to main on the collection, profiles, schemas, scripts, tests, the installer and every input of the site build | schema check and full test suite on both, BIOS hash validation and auto-label on pull requests |
|
|
|
|
Each workflow's `paths:` list is the exact set of files that starts it.
|
|
`tests/test_workflow_paths.py` holds the Deploy Site list to the scripts the build
|
|
imports, and the Validation list to every input of the site build, so a change that
|
|
would fail the deploy fails the pull request first. A change to `wiki/`, to
|
|
`install.sh` or to any other path in that list runs the full suite.
|
|
|
|
Releases are not built in CI: the packs are generated and checked on the
|
|
maintainer's machine and uploaded with `gh`, see the
|
|
[release process](release-process.md).
|
|
|
|
## License
|
|
|
|
See `LICENSE` at repo root. Files are provided for personal backup and archival.
|