mirror of
https://github.com/Abdess/retroarch_system.git
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A bulk advance moved fheroes2, supertux and supermariowar past the revision EmuELEC compiles, and nothing stopped it: bump_commit refused built_by only. It now leaves a profile a single registered platform ships until it carries pin_frozen or the new pin_follows, which says that platform builds the branch tip. hode, bermuda, bennugd-monolithic and ccleste are held on the PKG_VERSION of their EmuELEC v4.8 package.mk, equal to their pins. rigelengine was one commit past it (README.md only) and goes back to f05996f9.
88 lines
3.5 KiB
YAML
88 lines
3.5 KiB
YAML
emulator: "Bermuda Syndrome (bs)"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/cyxx/bermuda"
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profiled_date: "2026-10-22"
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source_commit: "cf6bdb68d53a1618967da565a44c931b15daf791"
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pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/bermuda/package.mk:5 at v4.8). Later commits are not part of that build."
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core_version: "0.1.7"
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version_basis:
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kind: file
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path: "main_libretro.cpp"
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pattern: 'static\s+const\s+char\s+\*kVersion\s+=\s+"([^"]+)'
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display_name: "Bermuda Syndrome (bs)"
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cores:
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- "bs"
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systems: [bermuda-syndrome]
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notes: |
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Gregory Montoir's rewrite of the Bermuda Syndrome engine (Century
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Interactive, 1995), reversed from the Windows executable. It plays the
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retail and demo data. EmuELEC builds this revision as bs and starts it with
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--datapath=/storage/roms/ports/bermuda/ from that same directory.
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ref: README.TXT:9-14, main.cpp:17-19,
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EmuELEC packages/sx05re/emuelec-ports/bermuda/package.mk:4-5,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:25-36
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The data directory is walked recursively at start and every name is matched
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case-insensitively against that list. A path from the scripts starting with
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..\ is taken from the data root, any other from SCN/. A single file starting
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with -rom1fs- is read as a romfs image of the same tree.
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ref: fs.cpp:40-52, fs.cpp:96-121, fs.cpp:237-321
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The release is told from its first scene: -00.SCN marks the demo, -01.SCN
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the German release and _01.SCN the French and English ones. None found stops
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the engine. The demo skips bermuda.ovr.
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ref: game.cpp:67-84, resource.cpp:44-49
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Music: each MIDI cue is replaced by track<NN>.ogg in the music directory
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(MUSIC by default, EmuELEC passes none) when that file exists, the CD
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soundtrack ripped to 22 kHz Vorbis, else the .mid from the data. Videos
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under DATA/ are skipped when absent. Korean text is drawn with BT16.TBM,
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the Hangul bitmap font of Windows 3.x, read from the working directory and
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checked for its signature.
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ref: game.cpp:1108-1156, game.cpp:1078-1095, resource.cpp:461-478,
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game.cpp:27-31
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files:
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- name: "_01.SCN"
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aliases: ["-01.SCN", "-00.SCN"]
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path: "SCN/_01.SCN"
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category: game_data
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system: bermuda-syndrome
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required: true
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description: "First scene of the retail release (French, English), -01.SCN for the German one, -00.SCN for the demo"
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source_ref: "game.cpp:67-84, fs.cpp:237-260"
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- name: "bermuda.wgp"
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category: game_data
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system: bermuda-syndrome
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required: true
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description: "Bag and status bar bitmaps"
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note: "Opened at the root of the data directory, and a missing file stops the engine."
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source_ref: "resource.cpp:51, resource.cpp:130-138"
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- name: "bermuda.spr"
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category: game_data
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system: bermuda-syndrome
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required: true
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description: "Common sprites"
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source_ref: "resource.cpp:60-65"
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- name: "bermuda.ovr"
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category: game_data
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system: bermuda-syndrome
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required: false
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description: "Overlay data of the retail release"
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note: "Read unless the data is the demo, which has no such file."
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source_ref: "resource.cpp:44-49"
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- name: "BT16.TBM"
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category: game_data
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system: bermuda-syndrome
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required: false
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size: 330328
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description: "Windows 3.x Hangul bitmap font"
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note: "Loaded only when the dialogue text is CP949, the Korean release. Must start with \"TTBITMAP VARIABLE-PITCH HANGEUL\" and carry 16x16 glyphs."
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source_ref: "game.cpp:27-31, resource.cpp:461-478"
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