feat: collect the dinothawr game manifest

dinothawr.game is the content file or, without content, system_dir/dinothawr/dinothawr.game. The copy is the one at the pinned revision, which references bg.apng; the 2013 buildbot archive carries an older manifest.
This commit is contained in:
Abdessamad Derraz committed 2026-10-22 07:13:34 +02:00
1 parent c9e40eff0b
commit 18b0c556bf
2 files changed
+107 -9

No files matched your search

@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="UTF-8"?>
<game>
<title source="assets/bg.apng" frame="3"/>
<menu_bg source="assets/bg.apng" frame="2"/>
<game_bg source="assets/bg.apng" frame="0"/>
<end_bg source="assets/bg.apng" frame="1"/>
<font source="dino.font"/>
<level_complete source="assets/finished.png"/>
<lock_sprite source="assets/lock.png"/>
<sfx>
<sound source="assets/sfx/level_next.wav" name="level_next"/>
<sound source="assets/sfx/chapter_locked.wav" name="chapter_locked"/>
<sound source="assets/sfx/ice_bump.wav" name="ice_bump"/>
<sound source="assets/sfx/frozen_dino_melt.wav" name="frozen_dino_melt"/>
<sound source="assets/sfx/dino_jump.wav" name="dino_jump"/>
<sound source="assets/sfx/dino_push.wav" name="dino_push"/>
</sfx>
<music>
<bg source="assets/bg/theme.ogg" volume="0.25"/>
<bg source="assets/bg/bg1.ogg"/>
<bg source="assets/bg/bg2.ogg"/>
<bg source="assets/bg/bg3.ogg"/>
<bg source="assets/bg/bg4.ogg" volume="0.75"/>
<bg source="assets/bg/bg5.ogg" volume="0.65"/>
<bg source="assets/bg/bg8.ogg" volume="0.70"/>
</music>
<chapter name="Chapter 1" minimum_clear="5">
<map source="level_1-1.tmx"/>
<map source="level_1-2.tmx"/>
<map source="level_1-3.tmx"/>
<map source="level_1-4.tmx"/>
<map source="level_1-5.tmx"/>
</chapter>
<chapter name="Chapter 2">
<map source="level_2-1.tmx"/>
<map source="level_2-2.tmx"/>
<map source="level_2-3.tmx"/>
<map source="level_2-4.tmx"/>
<map source="level_2-5.tmx"/>
</chapter>
<chapter name="Chapter 3">
<map source="level_3-1.tmx"/>
<map source="level_3-2.tmx"/>
<map source="level_3-3.tmx"/>
<map source="level_3-4.tmx"/>
<map source="level_3-5.tmx"/>
</chapter>
<chapter name="Chapter 4">
<map source="level_4-1.tmx"/>
<map source="level_4-2.tmx"/>
<map source="level_4-3.tmx"/>
<map source="level_4-4.tmx"/>
<map source="level_4-5.tmx"/>
</chapter>
<chapter name="Chapter 5">
<map source="level_5-1.tmx"/>
<map source="level_5-2.tmx"/>
<map source="level_5-3.tmx"/>
<map source="level_5-4.tmx"/>
<map source="level_5-5.tmx"/>
</chapter>
<chapter name="Chapter 6">
<map source="level_6-1.tmx"/>
<map source="level_6-2.tmx"/>
<map source="level_6-3.tmx"/>
<map source="level_6-4.tmx"/>
<map source="level_6-5.tmx"/>
</chapter>
<chapter name="Chapter 7">
<map source="level_7-1.tmx"/>
<map source="level_7-2.tmx"/>
<map source="level_7-3.tmx"/>
<map source="level_7-4.tmx"/>
<map source="level_7-5.tmx"/>
</chapter>
<chapter name="Chapter 8">
<map source="level_8-1.tmx"/>
<map source="level_8-2.tmx"/>
<map source="level_8-3.tmx"/>
<map source="level_8-4.tmx"/>
<map source="level_8-5.tmx"/>
</chapter>
<chapter name="Chapter 9">
<map source="level_9-1.tmx"/>
<map source="level_9-2.tmx"/>
<map source="level_9-3.tmx"/>
<map source="level_9-4.tmx"/>
<map source="level_9-5.tmx"/>
</chapter>
<chapter name="Chapter 10">
<map source="level_10-1.tmx"/>
<map source="level_10-2.tmx"/>
<map source="level_10-3.tmx"/>
<map source="level_10-4.tmx"/>
<map source="level_10-5.tmx"/>
</chapter>
</game>
+10 -9
View File
@@ -14,13 +14,6 @@ notes: |
Puzzle game by the libretro team (Themaister, Agnes Heyer). Push blocks on ice.
Game data (TMX levels, sprites, music) needed for the core to work.
Two loading modes:
1. Load dinothawr.game as content (data in content directory)
2. supports_no_game=true: loads from system_dir/dinothawr/
ref: libretro.c:476-479
game_path_dir = join(system_dir, "/", "dinothawr")
game_path = join(game_path_dir, "/", "dinothawr.game")
Buildbot provides Dinothawr.zip via Core System Files Downloader.
ref: buildbot.libretro.com/assets/system/Dinothawr.zip
@@ -29,5 +22,13 @@ data_directories:
installed_on: [lakka, recalbox, retrobat, retrodeck, retropie]
source_ref: "libretro.c:479"
files: []
# no BIOS/firmware, game data loaded via data_directories or content
files:
- name: "dinothawr.game"
path: "dinothawr/dinothawr.game"
installed_on: [lakka, recalbox, retrobat, retrodeck, retropie]
category: game_data
system: dinothawr
required: true
description: "Game manifest naming the levels, sprites and music the engine loads"
note: "Loaded as content (valid_extensions game) or, started without content, from system_dir/dinothawr/. Without it the core reports the game files missing and refuses to start."
source_ref: "libretro.c:116-117, 465-468, 479-488, 491-520"