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docs: drop ePSXe manual claims from its notes
Two claims resting on the ePSXe manual alone are gone. The code refs beside them stay.
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@@ -61,13 +61,10 @@ notes: |
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ends. The HLE branch, taken when the BiosHLE setting is on, skips the read
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entirely and logs " * ePSXe: using HLE BIOS (compatibility limited)", so any
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one of the images below fills the slot and none of them is needed on its own.
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HLE arrived in 1.9.25 and savestates made under it are not interchangeable
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with savestates made under a real image.
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ref: ePSXe 2.0.5 Linux x64 load_bios 0x433540-0x433621,
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ePSXe 2.0.5 Linux x64 bios_name_select 0x4334c0-0x4334f2,
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ePSXe 2.0.5 Linux x64 write_configfiledefault 0x42ae99-0x42aeeb,
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ePSXeReadPreferences.java:20-30, ePSXe.java:445-453,
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docs/ePSXe_en.txt:260-271, docs/ePSXe_en.txt:883-888
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ePSXeReadPreferences.java:20-30, ePSXe.java:445-453
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Both consumer families carry a table of the images they recognise, and the two
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tables are built differently and do not hold the same set. Android ships 21
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@@ -90,11 +87,8 @@ notes: |
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No region decides which image is taken. findBios keeps the first md5 that
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answers anywhere in the walk, the Windows ids only pick a label to display, and
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the JP, US and PAL words are part of that label string. Automatic selection of
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a required BIOS per game existed once and was removed because it stopped
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Legend of Dragoon US and Wild Arms 2 US from running.
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ref: ScanBiosTask.java:167-171, ePSXe 2.0.18 Windows 0x42f5aa-0x42f5c2,
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docs/ePSXe_en.txt:1243-1244
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the JP, US and PAL words are part of that label string.
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ref: ScanBiosTask.java:167-171, ePSXe 2.0.18 Windows 0x42f5aa-0x42f5c2
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Video, sound, cdrom and input go through the PSEmu Pro plugin interface.
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init_gpu builds plugins/<name> from the configured name, dlopens it and
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