chore: name the projects these three cite

jaxe pointed at a libretro core-info file, lindbergh-loader at a
Batocera generator, oricutron at the ES-DE user guide. None is in the
tree each names.
This commit is contained in:
Abdessamad Derraz committed 2026-09-05 09:23:43 +02:00
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commit 3cb9e4e558
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@@ -41,7 +41,7 @@ files: []
platform_details:
bios_mapping:
target: "none"
source_ref: "jaxe_libretro.info:17, src/chip8.c:118-168"
source_ref: "libretro-core-info jaxe_libretro.info:17, src/chip8.c:118-168"
note: |
All font/sprite data is compiled into the binary. The standard
CHIP-8 hex font (5 bytes per character, 16 characters) and the
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@@ -45,7 +45,7 @@ notes: |
(scripts/appimage/make-appimage.sh,
scripts/flatpak/com.github.lindberghloader.yml:181-189, 242-245). Batocera
copies per-game Cg variants into the ROM directory
(lindberghGenerator.py:1027-1050).
(batocera lindberghGenerator.py:1027-1050).
Shaders come from the game dump, not from the loader. cacheModedShaderFiles()
reads ../fs/shader and /data/Shader relative to the ELF, patches the Cg
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@@ -188,7 +188,7 @@ analysis:
the RetroDECK recipe copies the whole images directory
(RetroDECK/components archive_later/oricutron/component_recipe.json) and
the ES-DE guide has Linux users take images and roms out of the Windows
archive (USERGUIDE.md:3377-3391).
archive (es-de USERGUIDE.md:3377-3391).
files:
- statusbar.bmp
- disk_ejected.bmp