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chore: name the projects these three cite
jaxe pointed at a libretro core-info file, lindbergh-loader at a Batocera generator, oricutron at the ES-DE user guide. None is in the tree each names.
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@@ -41,7 +41,7 @@ files: []
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platform_details:
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platform_details:
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bios_mapping:
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bios_mapping:
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target: "none"
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target: "none"
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source_ref: "jaxe_libretro.info:17, src/chip8.c:118-168"
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source_ref: "libretro-core-info jaxe_libretro.info:17, src/chip8.c:118-168"
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note: |
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note: |
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All font/sprite data is compiled into the binary. The standard
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All font/sprite data is compiled into the binary. The standard
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CHIP-8 hex font (5 bytes per character, 16 characters) and the
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CHIP-8 hex font (5 bytes per character, 16 characters) and the
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@@ -45,7 +45,7 @@ notes: |
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(scripts/appimage/make-appimage.sh,
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(scripts/appimage/make-appimage.sh,
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scripts/flatpak/com.github.lindberghloader.yml:181-189, 242-245). Batocera
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scripts/flatpak/com.github.lindberghloader.yml:181-189, 242-245). Batocera
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copies per-game Cg variants into the ROM directory
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copies per-game Cg variants into the ROM directory
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(lindberghGenerator.py:1027-1050).
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(batocera lindberghGenerator.py:1027-1050).
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Shaders come from the game dump, not from the loader. cacheModedShaderFiles()
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Shaders come from the game dump, not from the loader. cacheModedShaderFiles()
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reads ../fs/shader and /data/Shader relative to the ELF, patches the Cg
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reads ../fs/shader and /data/Shader relative to the ELF, patches the Cg
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@@ -188,7 +188,7 @@ analysis:
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the RetroDECK recipe copies the whole images directory
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the RetroDECK recipe copies the whole images directory
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(RetroDECK/components archive_later/oricutron/component_recipe.json) and
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(RetroDECK/components archive_later/oricutron/component_recipe.json) and
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the ES-DE guide has Linux users take images and roms out of the Windows
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the ES-DE guide has Linux users take images and roms out of the Windows
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archive (USERGUIDE.md:3377-3391).
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archive (es-de USERGUIDE.md:3377-3391).
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files:
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files:
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- statusbar.bmp
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- statusbar.bmp
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- disk_ejected.bmp
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- disk_ejected.bmp
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