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feat: profile sonic 2013 decompilation
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emulator: Sonic 1 & 2 (2013) Decompilation
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type: standalone
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core_classification: game_engine
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source: "https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation"
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upstream: "https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation"
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source_commit: "a7f5195e21fdad7b75e4587e249013feeea9e6f3"
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core_version: "1.3.3"
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profiled_date: "2026-10-04"
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display_name: "Sonic 1 & 2 (2013) (RSDKv4 Decomp)"
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cores: []
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systems: [sonic-1-2013, sonic-2-2013]
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notes: |
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Shared Retro Engine v4 decompilation driving the 2013 Christian Whitehead
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mobile ports of Sonic the Hedgehog and Sonic the Hedgehog 2. One binary
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per build; the game identity is derived from the GameConfig.bin inside
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the loaded data pack (gameWindowText "Sonic 1" or "Sonic 2").
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ref: RSDKv4/RetroEngine.cpp:423, RSDKv4/ModAPI.cpp:428
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CheckRSDKFile just fopen()s the data pack; there is no signature or
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checksum test. The engine falls back to a loose Data/ + Bytecode/ tree
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if the pack is absent, and writes a usage.txt that asks for a pack named
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Engine.dataFile[0] (default "Data.rsdk").
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ref: RSDKv4/RetroEngine.cpp:296-331, RSDKv4/Userdata.cpp:251-263,
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RSDKv4/RetroEngine.cpp:484-521
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Up to four packs can be mounted (DataFile, DataFile2..4 in the Dev
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section of settings.ini); the extras default to Data2.rsdk, Data3.rsdk,
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Data4.rsdk once declared.
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ref: RSDKv4/RetroEngine.hpp:373, RSDKv4/Userdata.cpp:396-408
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files:
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- name: "Data.rsdk"
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category: game_data
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system: sonic-1-2013
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required: true
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source_ref: "RSDKv4/RetroEngine.cpp:321 (CheckRSDKFile(\"Data.rsdk\")), RSDKv4/Userdata.cpp:252"
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note: |
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Sonic the Hedgehog (2013) assets. Shipped with the official Sonic
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Origins release and the delisted iOS/Android apps. Engine opens the
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file with fopen(); content identity is read from the embedded
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GameConfig.bin, not the pack hash.
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- name: "Data.rsdk"
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category: game_data
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system: sonic-2-2013
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required: true
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source_ref: "RSDKv4/RetroEngine.cpp:321 (CheckRSDKFile(\"Data.rsdk\")), RSDKv4/Userdata.cpp:252"
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note: |
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Sonic the Hedgehog 2 (2013) assets. Shipped with the official Sonic
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Origins release and the delisted iOS/Android apps. Same engine
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filename as Sonic 1; the launcher selects which pack sits next to
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the binary at run time.
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