chore: move etlegacy to 2.86.2+git at 518815d

Upstream dropped the Emscripten paths, the pak checks are unchanged.
The old pin already sat between v2.86.0 and v2.86.1, so core_version
was behind; HEAD contains v2.86.2.
This commit is contained in:
Abdessamad Derraz committed 2026-10-23 16:37:06 +02:00
1 parent ec89e2dc05
commit 67afa5cb02
1 file changed
+9 -9
+9 -9
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@@ -4,16 +4,16 @@ core_classification: game_engine
source: "https://github.com/etlegacy/etlegacy"
upstream: "https://github.com/etlegacy/etlegacy"
profiled_date: "2026-10-04"
source_commit: "f8974d1861e3e95c236d3a7c05362d05f408275f"
core_version: "2.83.0+git"
source_commit: "518815d6c7d95f4a6f26e2262f6e3dc82a15ea24"
core_version: "2.86.2+git"
display_name: "ET: Legacy"
cores: [etlegacy]
systems: [enemyterritory]
notes: |
Wolfenstein: Enemy Territory source port. BASEGAME = "etmain"
(src/qcommon/qcommon.h:787). FS_InitFilesystem (src/qcommon/files.c:
5066-5094) refuses to start if pak0.pk3 is not reachable under etmain
(src/qcommon/qcommon.h:783). FS_InitFilesystem
(src/qcommon/files.c:5066-5094) refuses to start if pak0.pk3 is not reachable under etmain
and prints "Please copy pak0.pk3 from the 'etmain' path of your
Wolfenstein: Enemy Territory installation to <path>". pak1.pk3 and
pak2.pk3 are checked against the server's requested pak list in
@@ -23,7 +23,7 @@ notes: |
pak2.pk3"). mp_bin.pk3 ships in the retail release and holds the
stock multiplayer binaries.
NUM_ID_PAKS = 9 (src/qcommon/qcommon.h:815) counts the names recognised
NUM_ID_PAKS = 9 (src/qcommon/qcommon.h:811) counts the names recognised
by FS_idPak. Retail Enemy Territory 2.60b publishes only pak0, pak1,
pak2 and mp_bin, so the extra slots are reserved for forward compatible
server lists, never filled by id.
@@ -31,9 +31,9 @@ notes: |
fs_game defaults to the legacy mod (src/qcommon/files.c:5141-5148). The
build packs the cgame and ui libraries with the source tree's etmain/
assets (configs, presets, locale files) into legacy/legacy_<version>.pk3
and installs it with the engine (cmake/ETLBuildMod.cmake:301-316). The
and installs it with the engine (cmake/ETLBuildMod.cmake:281-296). The
client extracts its cgame and ui libraries from that pk3 at load
(src/sys/sys_main.c:954-966). The user still has to supply the retail
(src/sys/sys_main.c:935-947). The user still has to supply the retail
pak0.pk3 from the free Enemy Territory 2.60b download. pak0.pk3 holds
every id map, model, texture and sound.
@@ -43,7 +43,7 @@ files:
system: enemyterritory
path: "etmain/pak0.pk3"
required: true
source_ref: "src/qcommon/files.c:5066-5094 (fatal if absent), 5076 (FS_FOpenFileRead \"pak0.pk3\"), src/qcommon/qcommon.h:787 (BASEGAME \"etmain\")"
source_ref: "src/qcommon/files.c:5066-5094 (fatal if absent), 5076 (FS_FOpenFileRead \"pak0.pk3\"), src/qcommon/qcommon.h:783 (BASEGAME \"etmain\")"
note: "Retail Wolfenstein: Enemy Territory 2.60b data pak. Startup gate."
- name: "pak1.pk3"
@@ -76,4 +76,4 @@ exclusion_note: >
ui libraries compiled for the host, so every release and architecture
ships different bytes under a different name. It arrives with every
install of the engine.
ref: cmake/ETLBuildMod.cmake:301-316, cmake/ETLVersion.cmake:120-131
ref: cmake/ETLBuildMod.cmake:281-296, cmake/ETLVersion.cmake:120-131