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chore: advance vkquake to 308ff19
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@@ -4,8 +4,8 @@ core_classification: game_engine
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source: "https://github.com/Novum/vkQuake"
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upstream: "https://sourceforge.net/projects/quakespasm/"
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profiled_date: "2026-10-23"
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source_commit: "a6cfba6904e0743dae4235f9dad9711bb5bd27f1"
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prose_written_at: "a6cfba6904e0743dae4235f9dad9711bb5bd27f1"
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source_commit: "308ff19d881c2eab7e5e4a21b98847847525eef9"
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prose_written_at: "308ff19d881c2eab7e5e4a21b98847847525eef9"
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core_version: "1.37.1"
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version_basis:
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kind: file
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@@ -34,7 +34,7 @@ notes: |
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gfx.wad and no palette (Misc/vq_pak/vq_pak_contents.txt).
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gfx.wad and gfx/colormap.lmp come from id1/pak0.pak, and without either the
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engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1415-1417).
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engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1416-1418).
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gfx/pop.lmp, present only in the registered id1/pak1.pak, sets the
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registered cvar (Quake/common.c:2023-2049).
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