chore: advance vkquake to 308ff19

This commit is contained in:
Abdessamad Derraz committed 2026-11-09 07:28:36 +01:00
1 parent fc1386fd0a
commit 6a3156a812
1 file changed
+3 -3
+3 -3
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@@ -4,8 +4,8 @@ core_classification: game_engine
source: "https://github.com/Novum/vkQuake"
upstream: "https://sourceforge.net/projects/quakespasm/"
profiled_date: "2026-10-23"
source_commit: "a6cfba6904e0743dae4235f9dad9711bb5bd27f1"
prose_written_at: "a6cfba6904e0743dae4235f9dad9711bb5bd27f1"
source_commit: "308ff19d881c2eab7e5e4a21b98847847525eef9"
prose_written_at: "308ff19d881c2eab7e5e4a21b98847847525eef9"
core_version: "1.37.1"
version_basis:
kind: file
@@ -34,7 +34,7 @@ notes: |
gfx.wad and no palette (Misc/vq_pak/vq_pak_contents.txt).
gfx.wad and gfx/colormap.lmp come from id1/pak0.pak, and without either the
engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1415-1417).
engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1416-1418).
gfx/pop.lmp, present only in the registered id1/pak1.pak, sets the
registered cvar (Quake/common.c:2023-2049).