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chore: advance supermodel standalone to 58d4b87
Three trzy commits: billboard output device, per-game GUI settings, wnaspi32 link flag. No file loading changed. The notes now say the GUI also rewrites Supermodel.ini (Gui.cpp:1492). Libretro-Supermodel is still at 84bc106.
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@@ -7,9 +7,9 @@ source:
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upstream: "https://github.com/trzy/Supermodel"
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profiled_date: "2026-09-17"
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source_commit:
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standalone: "32c29b036fc18310e2e6b63370d89c7ee6d790d1"
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standalone: "58d4b87470455fd942edea06f3268fe18815619b"
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libretro: "84bc106b45b279bf868a53b9232897c8dc10ca17"
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upstream_commit: "32c29b036fc18310e2e6b63370d89c7ee6d790d1"
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upstream_commit: "58d4b87470455fd942edea06f3268fe18815619b"
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core_version:
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standalone: "0.3a-WIP"
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libretro: "v0.3a-libretro"
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@@ -61,11 +61,13 @@ notes: |
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the same relative directories are used when Config/ exists in the working
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directory, otherwise ~/.supermodel/ when present, otherwise the XDG data and
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config homes. Supermodel.ini is written from a compiled-in default when it is
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absent and rewritten after interactive input configuration. NVRAM/<game>.nv
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and Saves/<game>.st<slot> are written by the emulator itself.
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absent and rewritten after interactive input configuration and when the
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GUI saves its settings. NVRAM/<game>.nv and Saves/<game>.st<slot> are
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written by the emulator itself.
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ref: Src/OSD/Windows/FileSystemPath.cpp:28-51, Src/OSD/OSX/FileSystemPath.cpp:28-50,
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Src/OSD/Unix/FileSystemPath.cpp:51-160, Src/OSD/SDL/Main.cpp:1407-1426,
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Src/OSD/SDL/Main.cpp:1458, Src/OSD/SDL/Main.cpp:2274
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Src/OSD/SDL/Main.cpp:1458, Src/OSD/SDL/Gui.cpp:1492,
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Src/OSD/SDL/Main.cpp:2274
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The standalone also emulates the Real3D Pro-1000. Games.xml declares it as
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the set pro1000 with platform Real3D Pro-1000, and its firmware (p1_p4.bin,
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