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fix: unfreeze fheroes2 and hode pins
Their pin_frozen said EmuELEC alone ships them, but they are port engines of emuelec-ports, which no package, options file or Makefile of a v4.8 image pulls in: no platform ships either. pin_frozen and pin_build go, the notes say which revision EmuELEC's tree builds, and the normal pin rules apply.
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@@ -4,14 +4,6 @@ core_classification: game_engine
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source: "https://github.com/ihhub/fheroes2"
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profiled_date: "2026-10-22"
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source_commit: "35ca4c915be00098547d5050412a325dd55cfd7f"
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pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/fheroes2/package.mk:5). Later commits are not part of that build."
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pin_build:
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- platform: emuelec
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repo: "https://github.com/EmuELEC/EmuELEC"
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revision: "v4.8"
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path: "packages/sx05re/emuelec-ports/fheroes2/package.mk"
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variable: PKG_VERSION
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value: "35ca4c915be00098547d5050412a325dd55cfd7f"
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core_version: "1.0.11"
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version_basis:
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kind: file
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@@ -24,12 +16,13 @@ systems: [heroes-of-might-and-magic-2]
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notes: |
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Free reimplementation of the Heroes of Might and Magic II engine (New World
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Computing, 1996). It plays the original or demo data. EmuELEC builds this
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revision, installs the engine's resurrection.h2d under
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/usr/share/fheroes2/files/data and runs fheroes2 from
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/storage/roms/ports/fheroes2. When data/HEROES2.AGG is absent there, its
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fheroes2.sh offers to download the demo (h2demo.zip from archive.org) and
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unpacks its DATA and MAPS directories in place.
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Computing, 1996). It plays the original or demo data. EmuELEC's tree builds
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revision 35ca4c9 in its emuelec-ports package, which installs the engine's
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resurrection.h2d under /usr/share/fheroes2/files/data and runs fheroes2
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from /storage/roms/ports/fheroes2, its fheroes2.sh offering the demo
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(h2demo.zip from archive.org) when data/HEROES2.AGG is absent. No package,
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options file or Makefile of a v4.8 image pulls emuelec-ports in, so no
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platform ships fheroes2.
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ref: version.txt:1,
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EmuELEC packages/sx05re/emuelec-ports/fheroes2/package.mk:4-7,15-23,
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EmuELEC packages/sx05re/emuelec-ports/fheroes2/scripts/fheroes2.sh:9-40
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+5
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@@ -4,14 +4,6 @@ core_classification: game_engine
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source: "https://github.com/usineur/hode"
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profiled_date: "2026-10-22"
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source_commit: "59f3c466923c6b8d49e29176ff697a91165e7efc"
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pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:6 at v4.8). Later commits are not part of that build."
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pin_build:
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- platform: emuelec
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repo: "https://github.com/EmuELEC/EmuELEC"
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revision: "v4.8"
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path: "packages/sx05re/emuelec-ports/hodesdl/package.mk"
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variable: PKG_VERSION
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value: "59f3c466923c6b8d49e29176ff697a91165e7efc"
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core_version: "0.2.9f"
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version_basis:
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kind: file
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@@ -25,9 +17,11 @@ systems: [heart-of-darkness]
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notes: |
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Gregory Montoir's reimplementation of the Heart of Darkness engine (Amazing
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Studio, 1998), in usineur's fork with the SDL2, PSP and Wii front ends. It
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plays the Windows demo and CD data and the PlayStation data. EmuELEC builds
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this revision and starts it with --datapath and --savepath both set to
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/storage/roms/ports/hode/.
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plays the Windows demo and CD data and the PlayStation data. EmuELEC's tree
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builds revision 59f3c46 in its emuelec-ports package and starts it with
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--datapath and --savepath both set to /storage/roms/ports/hode/. No
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package, options file or Makefile of a v4.8 image pulls emuelec-ports in,
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so no platform ships hode.
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ref: README.txt:9-23,
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EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:2-5,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:272-283
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